Requirements: Tailor/Gardnerer/Pottery, Lumberjack and Nomad credo.
Completing level gives:
1) 20% faster pave ground ability, + 10 Masonry
2) 20% Less stamina use when building up Houses & Buildings, +10 Will
3) Ability to chew pipestuff*, Water refresh ability**
4) Ability to make a man-made small cliffs from surveyed land with bigger difference in height (might require some materials), Tea regenerates more energy
5) Three times a day, settler can (only while using dowsing rod) check quality of the water node, that was found without having to build up a well. Using charcoal, can remember up to last 5 spots / or maybe use parchment to write down quality and direction of found node.
* over time, has chance for every tick of "chew" to either reduce Travel Weariness, do nothing at all or give a buff called "Wretched Taste" that reduces FEP gain from eating any kind of food. Can be "washed" with tea. The better quality of tea, the bigger chance to wash it off more or less. Player can at any moment "spit out" pipestuff.
** Can use a spring water (1L) to refresh full barrel of water. It becomes a "Barrel of refreshed water" that has it quality increased by 15%. Refreshed water can't be refreshed again and if mixed up with regular or spring water, becomes "Mixed water" that cannot be refreshed. Eventually while filling up a waterflask from a river / ocean, make an event that grants player +350XP and gives 1L of clean water instead of filling up to max waterflask. That can be used same way as spring water. A big cooldown for this event?