Farming rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Farming rework

Postby hegemont » Sun Mar 18, 2018 9:40 pm

I propose implementing a new, final stadium of crops growth. It would be a stadium when the crop is overripe and the only product from harvesting it would be seeds. After being overripe for some time the crop would restart growing from seeds, but it quality would lower. It would make abandoned farm lose quality over time, as now it's too easy to gather high quality crops and seeds from old farms. ;)
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Re: Farming rework

Postby Field » Mon Mar 19, 2018 1:32 am

Obligatory response like : "farming is already too boring and _I_ only want to bot it cuz of it cuz I have 100 minimaps worth of crops".

Any form of decay for crops would be nice.
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Re: Farming rework

Postby synaris » Mon Mar 19, 2018 7:24 am

i wouldnt mind the seed thing that much, but crops restarting at a lower quality can go straight to hell.
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Re: Farming rework

Postby DPblH » Mon Mar 19, 2018 9:02 am

They can loose their quality while, for example, they are unclaimed, or claim loose its authority.
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Re: Farming rework

Postby Aceb » Mon Mar 19, 2018 1:35 pm

If farm is on unplowed ground, make it lose slowly quality up to 50%?
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Re: Farming rework

Postby DPblH » Mon Mar 19, 2018 2:59 pm

Aceb wrote:If farm is on unplowed ground, make it lose slowly quality up to 50%?

AFAIK plowed tiles are not converting into default biome tiles in hafen, and probably even spread around at least there was such bug.

There is no need to add more pain to farming. It is already mostly annoying and boring labor in haven. For me decaying only abandoned farms would be fine.
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Re: Farming rework

Postby Aceb » Mon Mar 19, 2018 3:02 pm

As long as You have your farm paved around, it shouldn't convert, if has 1 square connection to wildgrass/grass. Unless someone does that do it to You or yourself. Abandoned + unplowed then?
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Re: Farming rework

Postby iamahh » Mon Mar 19, 2018 3:37 pm

add crows, they spawn randomly, reduce crop seed ql

build scarecrow to avoid them, buy a bigger range scarecrow on the shop

when everyone stops playing, go play Salem and suggest they implement HH farming
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Re: Farming rework

Postby jorb » Mon Mar 19, 2018 3:59 pm

I'm not sure I see the point, tbt. Why is it a problem that you can scavenge somewhat profitably from ruins?
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Re: Farming rework

Postby DPblH » Mon Mar 19, 2018 4:08 pm

Yep, you can easily trade for seeds, especially not top quality. But people want more pain in the ass: more deseases everywhere, poison, glue for everything, etc.
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