Granger wrote:I still think the only tangible penalty for armor would be a speed debuff. Not as huge as carrying a full boat, just enough for a steel plate wearing character being slower than one with leather (which would be slower than a character wearing none at all).
The reasoning is that with the OP suggestion everyone would still wear maximum armor, as it's quite irrelevant if you have 900 agi or 850 (from a 1k base) - but in case lighter armor gives benefits to movement agility (as speed in the world, not in terms of the stat) heavy armors would, while being beneficial for protection, be less the only choice.
Surely this will be disliked by the usual suspects as it would reduce their ability to run around in perfect gear to kill sprucecaps.
This must be the worst idea I've seen in 7-8 years, excluding 1 day old fresh troll accounts. Nobody would use gear that slows you down. Movement speed, should it be able to be increased by gear/stats, is the most important stat in the game. Everyone wants swimming speed boots even though there's boats and coracles, what do you think would happen if there was running gear (or anti-running gear)? EVERYONE WOULD USE THE FAST VERSION.
I don't agree with purus' idea either though, the way agility works now is that after a certain point, increasing it further versus the same opponent does nothing. This means that extremely high statted botters would have the privilege of also using top armor with no downsides while lower statted competitors would have to lower their armor class in order to try to compete with their agility.