quest givers shud be unkillable unless on your claim/vclaim

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quest givers shud be unkillable unless on your claim/vclaim

Postby overtyped » Tue Mar 20, 2018 6:58 pm

Alot of people kill quest givers to fuck with noobs, i think this change would be smart. It will at least stop griefing quest givers in most cases, and won't hurt people who have a claim with a quest giver on it, and want to get rid of it.

The other way to handle it is giving you a new quest giver if your's is killed, however this is a raw deal most of the time, since you might be forced to go farther and farther from where you live.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby vatas » Tue Mar 20, 2018 7:00 pm

Sounds reasonable.
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby shubla » Tue Mar 20, 2018 7:21 pm

Maybe it could leave a scent and give you criminal debuff.
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby overtyped » Tue Mar 20, 2018 7:25 pm

shubla wrote:Maybe it could leave a scent and give you criminal debuff.

yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.
There is no good reason to kill a quest giver unless it's on your claim.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby shubla » Tue Mar 20, 2018 7:43 pm

overtyped wrote:
shubla wrote:Maybe it could leave a scent and give you criminal debuff.

yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.
There is no good reason to kill a quest giver unless it's on your claim.

I thought that debuff would make it require more effort, because then you cannot just teleport home.

But I agree that the claim thing might work, there is no reason why you should be able to destroy them from other places than your claim.
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby ElGato » Tue Mar 20, 2018 8:21 pm

overtyped wrote:
shubla wrote:Maybe it could leave a scent and give you criminal debuff.

yeah, griefers care about criminal debuffs, and noobs can see the scent from a high level player.
There is no good reason to kill a quest giver unless it's on your claim.

Or it's an accident?
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby Finigini » Tue Mar 20, 2018 8:33 pm

I actually like the idea that players can kill quest givers but I agree that it is too easy right now. Maybe having to put a claim on them is a bit too much.
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby overtyped » Tue Mar 20, 2018 8:43 pm

Finigini wrote:I actually like the idea that players can kill quest givers but I agree that it is too easy right now. Maybe having to put a claim on them is a bit too much.

what does killing it do for you?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby Granger » Tue Mar 20, 2018 10:27 pm

I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.

While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
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Re: quest givers shud be unkillable unless on your claim/vcl

Postby overtyped » Tue Mar 20, 2018 10:29 pm

Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.

While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).

bob dole likes the idea of relocating to the next closest object if destroyed, and doesn't like being claimed. Might be even better than only being able to kill them when it's claimed.

There has been alot of good ideas for changes lately, the only issue is, how hard it is to implement!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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