✧ wrote:Why is everyone talking about betrayal and secure trade? I'm not suggesting removing the possibility of betrayal/theft, my post was essentially a QoL suggestion.
Look at the design of the UI element you posted. This is why. Two boxes for inventory, two checkboxes for confirmations. It screams "safe trading."
loftar wrote:It might not necessarily be a bad idea to be able to open up what is essentially a "virtual chest" between two hearthlings just to hand/show each other stuff without having to drop them on the floor. That being said, I'm not sure if it's worth the extra UI and flower-menu options and stuff for what feels to me like a marginal thing,
I don't think it even needs to go that far. I think the item interaction of simply right clicking someone with an item is enough to generate the interaction and the "give"* option to someone. Whether this is desirable or not is a different story, and if it's too abusable as a means to grief other players is another question.
*One could argue that with all the dislike for confirmation boxes around here, then the "give" wouldn't be an option, it's just something the hearthling would do if holding a tool and a target was right-clicked on.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.