symbelware to reduce satiations instead of hunger

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symbelware to reduce satiations instead of hunger

Postby ricky » Wed Mar 28, 2018 8:49 pm

was contemplating what unique change could be made to reduce the broken symbel/satiation systems. So i thought: let's combine them.

symbelware no longer reduces hunger, instead reduces satiations of a certain type. each item could reduce satiations of 1-3 types. drinks would have to be reworked in some new fashion to not make satiations negligible.

So lets say leather tablecloth, antler cutlery, and cast iron trivet all reduce game/sausage/meat satiation, so if you have a lot of meat products you set up your hunter's dining set and you can eat more meat products with less satiation. Again, this assumes that drinks are changed so satiations are no longer trivial to feasting.

pros:
- all symbelware becomes viable, instead of using top tier gold/metal stuff
- satiations become more important (if the drink abuse is removed)

cons:
- making perfect symbel sets might be tedious
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Re: symbelware to reduce satiations instead of hunger

Postby overtyped » Wed Mar 28, 2018 10:33 pm

ricky wrote:was contemplating what unique change could be made to reduce the broken symbel/satiation systems. So i thought: let's combine them.

symbelware no longer reduces hunger, instead reduces satiations of a certain type. each item could reduce satiations of 1-3 types. drinks would have to be reworked in some new fashion to not make satiations negligible.

So lets say leather tablecloth, antler cutlery, and cast iron trivet all reduce game/sausage/meat satiation, so if you have a lot of meat products you set up your hunter's dining set and you can eat more meat products with less satiation. Again, this assumes that drinks are changed so satiations are no longer trivial to feasting.

pros:
- all symbelware becomes viable, instead of using top tier gold/metal stuff
- satiations become more important (if the drink abuse is removed)

cons:
- making perfect symbel sets might be tedious

I would almost agree, except instead of reduced game/sausage etc, i would just go increased fep for game/sausage etc, your's doesn't make a whole lot of sense tbh.
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Re: symbelware to reduce satiations instead of hunger

Postby jorb » Thu Mar 29, 2018 1:06 pm

We have some ideas of our own, not entirely out of line with this. Will look to rework the food system in toto down the road.
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