was contemplating what unique change could be made to reduce the broken symbel/satiation systems. So i thought: let's combine them.
symbelware no longer reduces hunger, instead reduces satiations of a certain type. each item could reduce satiations of 1-3 types. drinks would have to be reworked in some new fashion to not make satiations negligible.
So lets say leather tablecloth, antler cutlery, and cast iron trivet all reduce game/sausage/meat satiation, so if you have a lot of meat products you set up your hunter's dining set and you can eat more meat products with less satiation. Again, this assumes that drinks are changed so satiations are no longer trivial to feasting.
pros:
- all symbelware becomes viable, instead of using top tier gold/metal stuff
- satiations become more important (if the drink abuse is removed)
cons:
- making perfect symbel sets might be tedious