Don't give hunger quest rewards at 0% hunger

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Don't give hunger quest rewards at 0% hunger

Postby Riou1231 » Thu Mar 29, 2018 3:29 pm

Kind of annoying when you get multiple 0% hunger rewards from doing quests, especially ones that take a bit of effort like traveling far away or need multiple conditions. Sometimes I stay at 0% hunger for quite a while. Not all villages/players have the resources to be constantly feeding their characters.

I don't know if it would conflict much with existing code, but I think all you'd need to do is add an "if" condition. If it confirms that player hunger is at 0%, it cycles to another reward.
I like apple juice.
User avatar
Riou1231
 
Posts: 709
Joined: Fri Mar 26, 2010 1:50 am

Re: Don't give hunger quest rewards at 0% hunger

Postby ctopolon3 » Thu Mar 29, 2018 3:35 pm

u wanna charisma+quest system gives more profit? u wanna 2kk exp & 1kkk LP every day?
ctopolon3
 
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Don't give hunger quest rewards at 0% hunger

Postby DPblH » Thu Mar 29, 2018 3:39 pm

Eat before finishing quests.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
DPblH
 
Posts: 431
Joined: Wed Jun 09, 2010 4:57 pm

Re: Don't give hunger quest rewards at 0% hunger

Postby loftar » Thu Mar 29, 2018 4:41 pm

Agreed in principle; the problem with naïvely changing that is that quest rewards are determined when the quest is given rather than when it is completed, and that switching that requires converting the data of all currently existing quests. But yes, should probably be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Don't give hunger quest rewards at 0% hunger

Postby overtyped » Thu Mar 29, 2018 4:55 pm

loftar wrote:Agreed in principle; the problem with naïvely changing that is that quest rewards are determined when the quest is given rather than when it is completed, and that switching that requires converting the data of all currently existing quests. But yes, should probably be fixed.

coding is ez, you just laze we all know it.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Don't give hunger quest rewards at 0% hunger

Postby DPblH » Thu Mar 29, 2018 4:55 pm

loftar wrote:Agreed in principle; the problem with naïvely changing that is that quest rewards are determined when the quest is given rather than when it is completed, and that switching that requires converting the data of all currently existing quests. But yes, should probably be fixed.


Maybe then you can show reward type for a quest?
Like:
Do some stuff
Do another stuff
Tell some retarted questgiver of your exploits and get learning points/exp/etc.

Without actual values, only reward type.
Give a man a game engine and he delivers a game. Teach a man how to make a game engine and he never delivers anything.
User avatar
DPblH
 
Posts: 431
Joined: Wed Jun 09, 2010 4:57 pm

Re: Don't give hunger quest rewards at 0% hunger

Postby loftar » Thu Mar 29, 2018 6:35 pm

overtyped wrote:coding is ez, you just laze we all know it.

Didn't mean to imply it was difficult, just explaining why it isn't as simple as just flipping a switch.

DPblH wrote:Maybe then you can show reward type for a quest?

Well, I guess the reason I've been storing it as I have is because I considered dropping hints about the reward type might be fun. Not sure what the conclusion is.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9051
Joined: Fri Apr 03, 2009 7:05 am

Re: Don't give hunger quest rewards at 0% hunger

Postby Granger » Thu Mar 29, 2018 9:39 pm

loftar wrote:Well, I guess the reason I've been storing it as I have is because I considered dropping hints about the reward type might be fun. Not sure what the conclusion is.

Maybe give it a try for some time and listen to the feedback that it'll certainly gather (plus monitor if the amount of abandoned quests changes)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Don't give hunger quest rewards at 0% hunger

Postby ElGato » Fri Mar 30, 2018 4:43 am

Well, it would make it easier to get into questing for newer/lower level players to show reward type.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Don't give hunger quest rewards at 0% hunger

Postby Mario_Demorez » Mon Apr 02, 2018 4:07 pm

I just completed 13 quest. 10/13 of these gave hunger reduction. 8/10 of those hunger reductions were 0%. Can we get a solution to this Other than stuffing my face with random food so it doesn’t seem like I waste my time doing quest
Mario_Demorez
 
Posts: 596
Joined: Sun Jan 11, 2015 9:32 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest