Seen a coaler's cough wound got its way into a game and i've been a big fan! So i sat down and thought of some more wounds that are as much needed as this one in the game:
-Cold/flu: While you are in the mountains for extended periods of time, you get Cold wound, healable by drinking tea (?)
-Burns: When you light something up, work with ovens, smelters or ESPECIALLY with finery forges, you have a chance to get burned. Heals over time (or waybroad? )
-Something Broken: there should be a chance to receive it when jumping from a high cliff
-Bee Bitten: While working or idling on the fields with beehives nearby, you will be bitten by bees. Extended bites will lead to allergic reaction which leads to suffocation.
-Peck!: When you work with small birds/chicken, they should have a chance to bite you, reducing dexterity. Crab caressed, hello?
-Pinched finger: When you work with containers like cupboards/chests, they can accidentally close and smash your fingers
-Hooked!: Fishing is very easy and casual at this moment so we need to make it harder by having a chance to impale yourself on a fishing hook when casting a fishing pole/rod
-Deadly fumes: When walking around dead animals or dead players who have been dead for a long time, get poisoned by deadly fumes
(Didnt come up with a fancy name but you will handle it): When picking something (mussel/clay/etc) from shallow water, you have a chance to be bitten by a predatory fish or an alligator;
-Cinga: Without eating Fruit for extended periods of time, your teeth will start falling out. You can craft new, Golden teeth, or ceramic teeth.
-Tarred Lungs: When you smoke too much, your lungs will accumulate too much tar and you should receive a complex stat penalty. When you kill a character with that injury, you can right-click it with a Bucket to receive some tar;
-Heatstroke/Sunstroke: Staying too much on open air between 12:00 and 15:00 Haven time should lead to heatstroke. Cold compress ftw.
-Rabies/Anthrax: Wild animals can be sick or rabid, right? Of fricking course. Receive some hhp damage by butchering a rabid or sick animal!
-Hyponatremia: when you drink too much liquid, minerals in your body start to dissolve and you receive HHP damage
-Malaria: While harvesting cattail you have a chance to be bitten by a diseased mosquito.
BONUS: Not exactly an injury but:
When you eat too much food at once (quantity up to you to decide), you may start vomiting the food out, receive some SHP damage and revert 3 previous stat gains.
Looking forward to more fancy trauma ingame!