Fix for Mining Combat Encounters

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Fix for Mining Combat Encounters

Postby Ardennesss » Mon Apr 09, 2018 11:58 pm

Simple, disable the weapon swap cooldown if the combat encounter was triggered by a mining event. The worst part of spawning 15 slimes is having to swap weapons and run around until you can actually defend yourself. Thx
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Re: Fix for Mining Combat Encounters

Postby Granger » Tue Apr 10, 2018 12:21 am

Initial equipping a weapon at start of combat should have no cooldown anyway, I have no idea how they came up with what they torture us currently...
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Re: Fix for Mining Combat Encounters

Postby Ardennesss » Tue Apr 10, 2018 12:30 am

Granger wrote:Initial equipping a weapon at start of combat should have no cooldown anyway, I have no idea how they came up with what they torture us currently...



Let's not get greedy now.. But I agree. I understand the need for the weapon swap cooldown but I can't see a situation in the first 5-10 seconds of any combat encounter where swapping weapons gives anyone a gigantic advantage.
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Re: Fix for Mining Combat Encounters

Postby vatas » Tue Apr 10, 2018 10:22 am

I would appreciate more fluid switching to sword+shield from pickaxe.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

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Re: Fix for Mining Combat Encounters

Postby Onep » Tue Apr 10, 2018 11:31 am

Revolutionaries should suffer the consequences of their actions....
digging through the social orders should have its consequences.
Punish those who would rupture the social fabrique.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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Re: Fix for Mining Combat Encounters

Postby jorb » Tue Apr 10, 2018 12:10 pm

Or make pickaxe a weapon.
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Re: Fix for Mining Combat Encounters

Postby DPblH » Tue Apr 10, 2018 12:35 pm

I think one switch without cooldown before any action is used would be better.
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Re: Fix for Mining Combat Encounters

Postby Thedrah » Tue Apr 10, 2018 1:06 pm

pickaxes should most definitely be weapons but should instead use masonry for combat weight with no armor pierce and good damage. ofc for the dwarven way

just have no defensive maneuvers that use masonry and it'll be like another version of b12/ua
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Re: Fix for Mining Combat Encounters

Postby AntiBlitz » Tue Apr 10, 2018 3:05 pm

because thats what we need, more b12/ua.
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Re: Fix for Mining Combat Encounters

Postby Luanes » Tue Apr 10, 2018 5:59 pm

jorb wrote:Or make pickaxe a weapon.


https://en.m.wikipedia.org/wiki/Horseman%27s_pick
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