ideas for game

Thoughts on the further development of Haven & Hearth? Feel free to opine!

ideas for game

Postby Mary_CZ » Wed Apr 11, 2018 2:56 pm

ideas:
-Yeti in moutains similar too troll but no agroo and furry xD
-more birds - bird house on garden will be nice
-water in through for animals
-bear boy, girl childrenn same foall next wild animals
-diamonts or stones for decoration - sword, battleaxe...
-pigeon message
-taming eagle for hunting foxes, rabits...
-plow tool for horse and cow
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Re: ideas for game

Postby DatSheep » Tue Apr 24, 2018 6:04 pm

the plow tool for horse sounds reasonable.
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Re: ideas for game

Postby shubla » Tue Apr 24, 2018 9:44 pm

DatSheep wrote:the plow tool for horse sounds reasonable.

I agree!
Metal plow should be nerfed, so that you require a bull or horse to use it.
Have devs ever got to plow in real life? It is hard work, something that you can not do by hands, but need other stronger tools!

Also plows should not be pushed, but pulled.

https://youtu.be/UWOgXzqzcj0
Maybe metal and wooden plows should be completely removed, and replaced with something like this. A wagon-like or cart-like thing that you could drag behind you when riding a horse. You could still plow by hand, or maybe with the wooden plow.

Pigeon messaging would be very cool too!
Maybe if you have somebody kinned, you could send pigeon to him. The pigeon would carry one piece of parchment.
Mechanics for pigeons could be kind of like the ones for nidbanes.
"Dolmen" (somekind of cage) that you could send the pigeon from.
They would fly quicker than nidbanes though, few hours for the message to arrive or so, depending how long the journey.
If the message is not read, they would return with the message, if it is read, they would return without it, or maybe even with a reply to the message?
This would be a cool way to send messages even to people who are offline, as pigeons would wait for some time (24 hours or so) near the hearth fire, if the one that the message is sent is not online.

I am not sure about the water for bigger domesticated animals as well.
It would basically lower the quality of the animals, if the water would cap them with the same rate as the fodder.
It might be a good thing? Value of hunting would increase, as you could not have ridiculously high quality animals, fed with q1000 carrots.
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Re: ideas for game

Postby Aceb » Tue Apr 24, 2018 10:59 pm

viewtopic.php?f=48&t=59964&start=30

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Re: ideas for game

Postby MagicManICT » Wed Apr 25, 2018 2:25 am

I mentioned this before, and will repeat The Rules here:

Please don't make grab bag threads. The devs would like to see each idea presented on its own for discussion.

Please do a bit of research on your ideas before making new threads. Several ideas here are already presented in other threads, if not all of them. Asking for them again will not get them added any faster.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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