The ability to create a stand-alone version of haven and hearth would appeal to every person who does not like the idea of pvp or simply wants a more relaxing time of playing the game. It also removes the ever ending idea that you can't "catch up", the begging to start a new world.
Having a discussion with a few friends about it. We all find the game insanely fun and have played on and off for years but we ourselves have thrown money at trading, hours at crafting curios and building towns also feel "behind" all the time.
The game is regularly botted and macroed, clients made to remove some of the less savoury elements this creates an imbalance in play styles, competition is always fierce and in favour of these people using bots. This takes away a lot of the relaxing elements of haven and hearth.
I would love to see haven and hearth provide a stand-alone server, similar to Wurm unlimited or Life is feudal has.
I think many people would be happy to pay a fair amount of money for this.
We discussed the idea of the server-client software and the prices we would be willing to push to $100 server client and perhaps the requirement to buy the game client for $15-$30.
For My group alone each of us would by the server-client and the game client. Bringing in several thousand dollars, I have no doubt this would be compounded with many others that would do the same.
This could also free up a lot of extra funding and time for the developers, moving to quarterly updated for larger content drops and improvements. Lower the requirements for fresh worlds, access to a large portion of ideas from player created mods. Including a HUGE amount of severing bugs found, system imbalances pointed out from "legacy" or older code.
I am sure you have a reason for not doing this or have considered this but i hope this suggestion reaches you and brings the idea back to the for front.
Common mentions
Would cost Jorb income.
synaris wrote:google wal mart and microsoft are not in competition with steams PC market last i checked.
if this game had only a select few people to play with, then whats the point? this game was designed as an MMO and would need to be changed dramatically to offer a fun experience for small group play.
stardew valley is not an MMO. it can get away with one time payments. its also nothing like haven and hearth so i dont understand the comparison. there is much more to haven than farming and chit chatting with NPCs. why compare it to that harvest moon ripoff?
haven and hearth gets constant updates, that means the staff need to constantly work, that means they need constant income to eat ect. your one time payment plan would divide the fanbase, whats to stop someone from buying a private server, and giving all free players the benefits of paid accounts? just invite everyone and boom. massive money loss for jorbtar. their work goes unpaid and unappreciated.
Answer
jock2 wrote:I'm confused,
Steam offers a platform to release games on the pc market, meaning it facilities it. Google is a monopoly that facilities the use of the internet, the same as Microsoft facilities the use of a computer.
Please elaborate on the many differences beyond pvp that HH has over SV or HM.
Mining?
Farming?
Fishing?
Building?
Skilling?
It has hunting, exploration. it's similar to way more depths. HH is better in every aspect, hence the fact it would trump the market.
HS/SV has some garbage NPC stuff.
Money:
SV made $21m in a year as a single payment.
Let's say the current online player base (250) each year bought:
verified accounts: $3750
Subscription gold 365days : $52500
1 of each support the patch: $22500
12 subs tokens :$18750
50 sketchbooks: $7500
A yearly income of about £105000
the game would need to make 200x that to hit one year of stardew valley.
It would also murder the ingame economy of selling tokens etc.
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BEFORE your respond to this thread ask yourself, would you buy the stand alone?