Please make food satiations make sense

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Please make food satiations make sense

Postby Mervin » Sun Apr 15, 2018 8:35 pm

I'm sure I'm not the only one who has this issue when looking at different foodtypes: The satiations doesn't make any sense for the most part! Please go through the food library and switch the satiations around so they relate to the food they're connected to.

To make my point here's a few examples:

Running rabbit sausage: Fish
Raisins: Cheese and Game
Spitroast chicken: Berries and Fish
Chicken chorizo: Nuts and Seeds and Bread
Beetroots: Meat and Sausage
Pumpkin flesh: Meat and Fowl and poultry

The list goes on, I beg of you! End this madness before it grows too big to handle!
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Re: Please make food satiations make sense

Postby bitza » Sun Apr 15, 2018 8:47 pm

please just, can we not, with the food satiations altogether
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Re: Please make food satiations make sense

Postby DDDsDD999 » Sun Apr 15, 2018 9:21 pm

bitza wrote:please just, can we not, with the food satiations altogether

Signed.
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Re: Please make food satiations make sense

Postby synaris » Mon Apr 16, 2018 2:00 am

i agree with mervin. how in the hell does anyone get sick of berries from eating too much chicken? this shit needs to make sense.
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Neither do figuratively and literally.
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Re: Please make food satiations make sense

Postby kris_hole » Wed Apr 18, 2018 12:31 am

yeah as a core mechanic of the game, its ridiculous that it doesn't even match the food you eat.
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Re: Please make food satiations make sense

Postby jorb » Wed Apr 18, 2018 12:37 am

We're going to do a broad rework of food in general, and this is one of the points we'll be looking at.
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Re: Please make food satiations make sense

Postby azrid » Wed Apr 18, 2018 5:26 am

Don't forget the insane FEP % boost and hunger reduction at >0,9%.
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