Claims should only gain presence when the character is on it

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Claims should only gain presence when the character is on it

Postby Granger » Thu Apr 19, 2018 6:14 am

Inspired by Changing perms on pclaims trough the bond :
Ashanorath wrote:I ... know ppl who have way more than I do and tbh 99% of the time it's visit once after initial 8h, set perms and forget about them.

In case it's forget about claim permissions this would be fine, but people quite often claim areas just to deny them to others and do not use them at all afterwards.

While I don't want to see the ability to own multiple personal claims be removed... I think a character should not be able to maintain a claim it never visits.

I suggest that claims should track the timestamp the owner - while having the bond in inventory/mentory - last entered the claim (be it from walking onto it or logging in on it), should that last visit be longer ago than an ingame week the claim should simple no longer generate presence from studying curiosities.

This would change nothing for normal use, just attach a reasonable cost (you don't check on your stuff = you don't deserve it) to maintaining multiple claims.

EDIT: typo in title fixed
Last edited by Granger on Thu Apr 19, 2018 2:16 pm, edited 1 time in total.
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Re: Claims should only gain prence when the character is on

Postby synaris » Thu Apr 19, 2018 7:20 am

i can get behind this. massive claims that just exist as a middle finger to me and everyone else who happens to wanna walk there are annoying.
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Re: Claims should only gain prence when the character is on

Postby Enjoyment » Thu Apr 19, 2018 8:16 am

synaris wrote:i can get behind this. massive claims that just exist as a middle finger to me and everyone else who happens to wanna walk there are annoying.

in some cases, those massive claims exist for a reason - you and everyone else shouldn't see what is built in the middle of this claim even on max zoom.
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Re: Claims should only gain prence when the character is on

Postby Granger » Thu Apr 19, 2018 10:13 am

This isn't ment for massive claims with actual construction going on, but to deter resource claims that litter the map by disabling remote-maintaining them with an alt logging in once a week, having 15 bonds in the mentory and a study table stocked with some long-term crap.

Nevertheless, personal claims should have some limits to their size. Possibly their presence drain could increase with the amount of tiles they occupy, so should you want to maintain an oversized claim you wouldn't be done with refilling it every ~2 months...
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Re: Claims should only gain prence when the character is on

Postby Ashanorath » Thu Apr 19, 2018 11:55 am

In case it's forget about claim permissions this would be fine
yeah, for clarification, it was targeted towards perms only, not the claim visiting part
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Re: Claims should only gain prence when the character is on

Postby Aceb » Thu Apr 19, 2018 12:36 pm

No, I don't want to. Example: I'm a lawspeaker and not a miner/fighter/claygainer/hunter so I hold all important claims for the village. After setting them up, I do not want to go to every single one, especially in dangerous areas, just to give it prence.

I can understand your idea very well and it is cool, but it hits more everyone else than it hits actual target.
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Re: Claims should only gain prence when the character is on

Postby Granger » Thu Apr 19, 2018 1:23 pm

Aceb wrote:No, I don't want to. Example: I'm a lawspeaker and not a miner/fighter/claygainer/hunter so I hold all important claims for the village. After setting them up, I do not want to go to every single one, especially in dangerous areas, just to give it prence.

I can understand your idea very well and it is cool, but it hits more everyone else than it hits actual target.

What makes you think that the above scenario described by you isn't well within my target area?
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Re: Claims should only gain prence when the character is on

Postby Aceb » Thu Apr 19, 2018 2:08 pm

Granger wrote:
Aceb wrote:No, I don't want to. Example: I'm a lawspeaker and not a miner/fighter/claygainer/hunter so I hold all important claims for the village. After setting them up, I do not want to go to every single one, especially in dangerous areas, just to give it prence.

I can understand your idea very well and it is cool, but it hits more everyone else than it hits actual target.

What makes you think that the above scenario described by you isn't well within my target area?


In case it's forget about claim permissions this would be fine, but people quite often claim areas just to deny them to others and do not use them at all afterwards.


Hmmmm........ In my statement above, it's not that I forget about it. It is still in use.

While I don't want to see the ability to own multiple personal claims be removed... I think a character should not be able to maintain a claim it never visits.


I visit it to expand from time to time if there's a need to. I don't wanna go there for nothing, especially if it is dangerous for likes of me. (minus for LP titans, who can already expand it as much as they want).

This would change nothing for normal use, just attach a reasonable cost (you don't check on your stuff = you don't deserve it) to maintaining multiple claims.

It would change as someone who holds all claims instead for everyone to have their own, I would have to visit every single one. It's tedious, not fun and not necessary. It works perfectly for somebody who maybe maintain somewhere of 2 claims.


And here I would perosnally never claim a large area without a reason.
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Re: Claims should only gain presence when the character is o

Postby Granger » Thu Apr 19, 2018 2:34 pm

Aceb wrote:It would change as someone who holds all claims instead for everyone to have their own, I would have to visit every single one.

That's the hole point behind this suggestion: to end single characters maintaining dozends, or even hundreds, of claims without effort.
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Re: Claims should only gain presence when the character is o

Postby Aceb » Thu Apr 19, 2018 2:44 pm

Granger wrote:
Aceb wrote:It would change as someone who holds all claims instead for everyone to have their own, I would have to visit every single one.

That's the hole point behind this suggestion: to end single characters maintaining dozends, or even hundreds, of claims without effort.


I doubt anyone would have a hundred claims, while for single hermit has somewhere of 6. Without empty villages claims (which is bigger cancer than dozens of Pclaims imho) and not every hermit always visits his mines, especially Lv5 since slime updates so I assume for hermits or small groups it would be easy just to forget about having that ONE SPECIFIC PERSON to visit their claims.


And yeah as a farmer or silk maker I don't see a problem to hold necessary 10 claims at max and while traveling this world I haven't seen that much of shit claims put over here and there.

@edit:
maybe other way around, after bond is fill in 100%, it really becomes cheap to maintain it in cost.

My solution would be to increase LP cost from distance between a claim and character overtime or from hearthfire? Something like this would be better, since having claimed something very close should be easy to maintain and something that is actually far, harder. It might also encourage alt at each spot thou?
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