stealth decrease your oppenings while combat

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stealth decrease your oppenings while combat

Postby ctopolon3 » Fri Apr 20, 2018 4:23 pm

make stealth meaningful to raise (hide scents dont work, fresh alt can see 1 from 100 every 15min, 1 scent enough to find target)

mb stealth will work like oak stance, or just half the oppenings every (25 - sqrt( stealth\10 )) seconds
also it could speedup outlaw deBuff...
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Re: stealth decrease your oppenings while combat

Postby AntiBlitz » Fri Apr 20, 2018 5:45 pm

though i do believe stealth needs something further and more meaningful, i think this is tugging it in the wrong direction. Especially if it was to keep its current attributes. I do believe that perception and stealth both need to be further fleshed out. To continue with the Ranger/evil doer personas. I quite liked how happy people were to "range" in previous worlds.
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Re: stealth decrease your oppenings while combat

Postby LadyGoo » Fri Apr 20, 2018 5:56 pm

In order to balance the stats gains, all other stats should be involved in combat. Dexterity for MC, psy for initiative or manuevres, will for the defensive stuff, perceptions for coins and etc. That way people would be slowed down much more in their stats progression + go for more diverse food production + actually do something for their village, apart derping around and eating cheese. Nowadays people need only str + agi + con. That is 3 stats out of 9 possible involved in combat. Imagine slowing everyone by 3 times!
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Re: stealth decrease your oppenings while combat

Postby azrid » Fri Apr 20, 2018 8:30 pm

Stealth of criminal could be checked against int of claim owner. If you got more stealth you have a chance of not leaving a scent.
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Re: stealth decrease your oppenings while combat

Postby Aceb » Fri Apr 20, 2018 8:36 pm

azrid wrote:Stealth of criminal could be checked against int of claim owner. If you got more stealth you have a chance of not leaving a scent.


Nah. Bad idea.

LadyGoo wrote:In order to balance the stats gains, all other stats should be involved in combat. Dexterity for MC, psy for initiative or manuevres, will for the defensive stuff, perceptions for coins and etc. That way people would be slowed down much more in their stats progression + go for more diverse food production + actually do something for their village, apart derping around and eating cheese. Nowadays people need only str + agi + con. That is 3 stats out of 9 possible involved in combat. Imagine slowing everyone by 3 times!


If that could be somewhat nicely made up, why not
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Re: stealth decrease your oppenings while combat

Postby DDDsDD999 » Fri Apr 20, 2018 8:39 pm

LadyGoo wrote:In order to balance the stats gains, all other stats should be involved in combat. Dexterity for MC, psy for initiative or manuevres, will for the defensive stuff, perceptions for coins and etc. That way people would be slowed down much more in their stats progression + go for more diverse food production + actually do something for their village, apart derping around and eating cheese. Nowadays people need only str + agi + con. That is 3 stats out of 9 possible involved in combat. Imagine slowing everyone by 3 times!

Having half the stats be considered "combat" and half being "crafter" is a really big flaw in the game, it just makes the inherent crafter/combat alt meta-game more potent.
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Re: stealth decrease your oppenings while combat

Postby shubla » Fri Apr 20, 2018 10:24 pm

LadyGoo wrote:In order to balance the stats gains, all other stats should be involved in combat. Dexterity for MC, psy for initiative or manuevres, will for the defensive stuff, perceptions for coins and etc. That way people would be slowed down much more in their stats progression + go for more diverse food production + actually do something for their village, apart derping around and eating cheese. Nowadays people need only str + agi + con. That is 3 stats out of 9 possible involved in combat. Imagine slowing everyone by 3 times!

What is the point of slowing everyone by 3 times?
Nothing would change really. People who bot lot of food would still be more stronger.

Combat is too complex if 9 stats would affect the outcome..
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Re: stealth decrease your oppenings while combat

Postby LadyGoo » Fri Apr 20, 2018 11:04 pm

shubla wrote:What is the point of slowing everyone by 3 times?
Nothing would change really. People who bot lot of food would still be more stronger.

Combat is too complex if 9 stats would affect the outcome..
You will get people to play 3 times longer! Can you imagine a village, where everyone could do farming and actually help out to their crafters, instead of enslaving them and chaining to beehives or cow fences. Can you imagine the entire village being able to fight you back, instead of relying just on a few parasites that call themselves the PvP champs.

As for botting, this is why the autodringking while crafting should be implemented! Or everyone should really switch to your client, to finish the reign of whoever they wish.
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Re: stealth decrease your oppenings while combat

Postby wonder-ass » Fri Apr 20, 2018 11:33 pm

what shubla says is correct adding more stats to combat wont fix it, combat would be better if it wasn't reliant on stats but i cant think of anything that would work like that unless you go super in depth.
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Re: stealth decrease your oppenings while combat

Postby LadyGoo » Sat Apr 21, 2018 12:32 am

wonder-ass wrote:what shubla says is correct adding more stats to combat wont fix it, combat would be better if it wasn't reliant on stats but i cant think of anything that would work like that unless you go super in depth.

Ye, let's use fresh alts all.
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