pppp wrote:[/hide]MagicManICT wrote: provides a softcap on pretty much everything
Yeah, that's why messing with water q comes with risk of exploding qualities everywhere.
But, let's try with sedimentation which is very basic way of improving water clarity, was used for thousands of years and is still used in water treatment facilities.
TL;DR:
Water left for a while in a barrel / cistern can be carefully drawn to give small bonus in cooking and drinking. Small amount of sediment at the bottom will give small bonus to trees - one tree per barrel max. Abusers will be punished. Random bystanders too.
[hide]For the purpose of sedimentation as a water container we will be considering barrels and cisterns.
Each container will have sediment variable and stale timer. After filling the container the sediment variable starts to slowly rise over time up to 1% of current water amount. In case of barrels if left undisturbed, it will reach max after 72 realtime hours. In case of cisterns it will reach max after one week. Adding water to the container will mix water inside, removing some of sediment, proportionally to the amount of water before and after. Adding more water than already is in the container will remove whole sediment. When sediment is at least 0,2% of current water quantity water will get "cleared" attribute which gives small q bonus when used in crafting recipes (but not for plants). Actual value of bonus depends on sediment quantity and is 0 at 0.2% and max at 1%. Max is 2 for barrels and 5 for cisterns. For the sediment process to start the container must be filled up to at least 10%.
When the container is emptied with small containers (water flask, bottle, bucket, etc) only clean water is removed (meaning all fluid minus sediment), each time with clarity bonus adjusted to the current sediment vs total proportion and capped at it's max.
When the container is emptied to the point only sediment remains it can be extracted and used for watering plants for a +2q (barrel) or +5q (cistern) bonus.
Drawing water with sediment gives "murky water" which may give partial bonus when used for plants (proportionally to sediments vs total) and gives -2(-5) penalty when used for cooking or drinking (yuck!).
Emptying barrel/cistern using another barrel will remix water and reset sediment (and stale timer) to 0.
Using spring water in the proces will give double bonus. Do not get aroused though, the container must be filled to minimum 10% for the sedimentation process to start. That does not stop the stale timer.
Stale timer is a punishment mechanics intended to prevent abusing sedimentation mechanics. Stale timer is 2 weeks for a barrel and six weeks for a cistern. If water becomes stale it gives random -5 to 0 malus to cooking and random -5 to +2 bonus/malus to plants. Stale timer is reset only when the container is fully emptied. Adding water does not influence stale timer.
This implies that completely pure water would be infinite quality, and as you purify it gets it higher q. I will stick to my higher quality, pretentious mineral water.