taunts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

taunts

Postby synaris » Mon Apr 23, 2018 11:05 am

taunting attacks like "flick on the nose" for unarmed and "flat of the blade" for melee can force your opponent to change targets.

give the player hit by em an immunity to taunt for 10 seconds or so, but it would do nothing to stop a player from manually changing targets.

this is mostly to allow for tanking in dungeons.
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Re: taunts

Postby jorb » Wed Jun 05, 2019 8:24 pm

Don't hate per se, but also not sure it'd be worth a slot in the combat deck, and such. Could perhaps be an emote.

Not 100% sure where it fits in the system, perhaps.
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Re: taunts

Postby wonder-ass » Thu Jun 06, 2019 4:53 am

hmmm now that i think about it could add some skill to pvp the move would force change target to you so if your target is about to cleave someone you can force change and if he doesnt pay attention he will miss his opportunity by walking to the wrong character if he hasnt noticed it. tho there should be a decent cooldown on using this ability so it isnt spammed constantly.
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Re: taunts

Postby loleznub » Thu Jun 06, 2019 5:03 am

Would be pretty abusable in pvp when people are getting attacked. You just have your friends use taunt on their titans and all they have to do is press a single attack/ manuever on you afterwards and it lets their target escape.

This however could be useful to be a "tank" in dungeons and shit. That might be cool, I guess. But I doubt any animals would understand a taunt in the first place.
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Re: taunts

Postby wonder-ass » Thu Jun 06, 2019 10:52 am

loleznub wrote:Would be pretty abusable in pvp when people are getting attacked. You just have your friends use taunt on their titans and all they have to do is press a single attack/ manuever on you afterwards and it lets their target escape.

This however could be useful to be a "tank" in dungeons and shit. That might be cool, I guess. But I doubt any animals would understand a taunt in the first place.


that is the point. you wont be spamming moves and being a bit more careful so people dont taunt switch you from your target.
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Re: taunts

Postby Lyrroth » Thu Jun 06, 2019 12:14 pm

unless taunt is locked behind rage and has relative big enoung cooldown i dont want it in pvp
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