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vasyat5
- Posts: 21
- Joined: Tue Aug 30, 2016 11:28 am
Reproduction of animals.
Why, in a closed fence, two individuals of animals can give birth to many offspring, who in the same enclosure continue to multiply among themselves, because in real life this does not happen, it does not look very strange? I suggest that you make a genetic code for animals, although there are 50 genes (1- the name of the gene and so on up to 50). Initially, genes will be plussed up to 50 or 100 when breeding. When there is a complete set of genes, the new animal will get 50% of the parents). And when about 50% of the genes coincide in individuals, they can not reproduce if less than 50% - then they give quality offspring. If you implement this idea, I think that the game will become even more interesting, it will be necessary to monitor the animals and look for other players to pair their cows). The idea is probably funny, it seems to me, but even funnier, the way animals multiply in the game. I apologize for the translation, as I could and translated.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Reproduction of animals.
Needless complication of something that isn't a real issue.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Reproduction of animals.
At first it might work, but new world or something, people would just go and make separate, few families that will just have to be mixed from time to time, so instead of having something "funny", You would only bring a need to increase animal numbers to have a way to mix them from time to time to refresh "gcode".
Or maybe not even increase in animals numbers, just a need to make more plots.
Or maybe not even increase in animals numbers, just a need to make more plots.
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vasyat5
- Posts: 21
- Joined: Tue Aug 30, 2016 11:28 am
Re: Reproduction of animals.
You can also add an animal inseminator, which improves the quality of the offspring and is born 1 to 100))Aceb wrote:At first it might work, but new world or something, people would just go and make separate, few families that will just have to be mixed from time to time, so instead of having something "funny", You would only bring a need to increase animal numbers to have a way to mix them from time to time to refresh "gcode".
Or maybe not even increase in animals numbers, just a need to make more plots.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Reproduction of animals.
There is a case to be made.Audiosmurf wrote:Needless complication of something that isn't a real issue.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Reproduction of animals.
jorb wrote:There is a case to be made.Audiosmurf wrote:Needless complication of something that isn't a real issue.

You don't have a problem with this happening?
Do you have any idea how long it takes to slaughter and butcher them all!

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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Reproduction of animals.
Was many times said, trim your herd before You go away for longer time and don't complain later. It's not like this plot became like this just over a day. It's your god punishment.shubla wrote:jorb wrote:There is a case to be made.Audiosmurf wrote:Needless complication of something that isn't a real issue.
You don't have a problem with this happening?
Do you have any idea how long it takes to slaughter and butcher them all!
