Reproduction of animals.

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Reproduction of animals.

Postby vasyat5 » Tue Apr 24, 2018 10:46 pm

Why, in a closed fence, two individuals of animals can give birth to many offspring, who in the same enclosure continue to multiply among themselves, because in real life this does not happen, it does not look very strange? I suggest that you make a genetic code for animals, although there are 50 genes (1- the name of the gene and so on up to 50). Initially, genes will be plussed up to 50 or 100 when breeding. When there is a complete set of genes, the new animal will get 50% of the parents). And when about 50% of the genes coincide in individuals, they can not reproduce if less than 50% - then they give quality offspring. If you implement this idea, I think that the game will become even more interesting, it will be necessary to monitor the animals and look for other players to pair their cows). The idea is probably funny, it seems to me, but even funnier, the way animals multiply in the game. I apologize for the translation, as I could and translated.
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Re: Reproduction of animals.

Postby Audiosmurf » Tue Apr 24, 2018 10:55 pm

Needless complication of something that isn't a real issue.
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NORMALIZE IT
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Re: Reproduction of animals.

Postby Aceb » Tue Apr 24, 2018 10:57 pm

At first it might work, but new world or something, people would just go and make separate, few families that will just have to be mixed from time to time, so instead of having something "funny", You would only bring a need to increase animal numbers to have a way to mix them from time to time to refresh "gcode".


Or maybe not even increase in animals numbers, just a need to make more plots.
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Re: Reproduction of animals.

Postby vasyat5 » Tue Apr 24, 2018 11:16 pm

Aceb wrote:At first it might work, but new world or something, people would just go and make separate, few families that will just have to be mixed from time to time, so instead of having something "funny", You would only bring a need to increase animal numbers to have a way to mix them from time to time to refresh "gcode".


Or maybe not even increase in animals numbers, just a need to make more plots.

You can also add an animal inseminator, which improves the quality of the offspring and is born 1 to 100))
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Re: Reproduction of animals.

Postby jorb » Wed Jun 05, 2019 8:31 pm

Audiosmurf wrote:Needless complication of something that isn't a real issue.


There is a case to be made.
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Re: Reproduction of animals.

Postby shubla » Wed Jun 05, 2019 8:35 pm

jorb wrote:
Audiosmurf wrote:Needless complication of something that isn't a real issue.


There is a case to be made.

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You don't have a problem with this happening?
Do you have any idea how long it takes to slaughter and butcher them all!
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Re: Reproduction of animals.

Postby Aceb » Wed Jun 05, 2019 9:21 pm

shubla wrote:
jorb wrote:
Audiosmurf wrote:Needless complication of something that isn't a real issue.


There is a case to be made.

Image
You don't have a problem with this happening?
Do you have any idea how long it takes to slaughter and butcher them all!


Was many times said, trim your herd before You go away for longer time and don't complain later. It's not like this plot became like this just over a day. It's your god punishment.
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