the higher the str the buffer your char gets.

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the higher the str the buffer your char gets.

Postby wonder-ass » Sat Apr 28, 2018 8:11 pm

topic name says it all, being able to see the difference between a titan and a noob would be nice. a titan would look twice the size of a rookie because of his str.
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Re: the higher the str the buffer your char gets.

Postby synaris » Sat Apr 28, 2018 9:03 pm

what would constitution agility or dexterity affect then?

think we could get a smoother walking/running animation for characters with high agility?

seriously though, con should do something for that buff appearance.
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Re: the higher the str the buffer your char gets.

Postby Aceb » Sat Apr 28, 2018 9:25 pm

I remember devs saying something somewhere about having to make resize for every piece of gear that there exist just to match char and that's why it isn't here.
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Re: the higher the str the buffer your char gets.

Postby Jabnem » Sat Apr 28, 2018 10:41 pm

Image


Thats what would players with over 1000 in every stat look like :lol:
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Re: the higher the str the buffer your char gets.

Postby wonder-ass » Sat Apr 28, 2018 11:47 pm

they dont have to make em that drastically big lol. the only thing they would have to remake is the torso the rest wouldnt require a whole remake of the clothes.
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Re: the higher the str the buffer your char gets.

Postby LadyGoo » Sun Apr 29, 2018 2:00 pm

wonder-ass wrote:they dont have to make em that drastically big lol. the only thing they would have to remake is the torso the rest wouldnt require a whole remake of the clothes.
Erm. It depends how they have done the models. But in other design practices, if you tweak one bit, everything else has to be tweaked too, to look seamless. So, if the torso would be giantic, they might have the issues with cloaks, or capes, or animals, or whatever. Theoretically, they could go for a parametric kind of thing, that would automatically adjust all hats/clothing/whatever to the character size. Jesus, this would definitely take a lot of time and maths knowledge if done from scratch. :lol:

The main reason why the devs considered this is to be able to differentiate between fresh or undeveloped characters and developed ones. So people would have better time in combats and focus the right targets.
Some of the options they were suggested:
-color/portrait change;
-size change;
-undeveloped folk being unable to wear certain equipment.
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Re: the higher the str the buffer your char gets.

Postby wonder-ass » Mon Apr 30, 2018 6:47 pm

LadyGoo wrote: Erm. It depends how they have done the models. But in other design practices, if you tweak one bit, everything else has to be tweaked too, to look seamless. So, if the torso would be giantic, they might have the issues with cloaks, or capes, or animals, or whatever. Theoretically, they could go for a parametric kind of thing, that would automatically adjust all hats/clothing/whatever to the character size. Jesus, this would definitely take a lot of time and maths knowledge if done from scratch. :lol:

The main reason why the devs considered this is to be able to differentiate between fresh or undeveloped characters and developed ones. So people would have better time in combats and focus the right targets.
Some of the options they were suggested:
-color/portrait change;
-size change;
-undeveloped folk being unable to wear certain equipment.


true, sometimes i underestimate how many clothing this game has but i still like the idea of high statted people growing in size. being able to differentiate weaklings from the strong would be very useful. plus it would finally make sense to be able to carry a boat on your head while running at max speed :P
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