A problem that was discussed during the dev stream was the issue of creating meaningful and differentiated dungeon rewards. With the release of the Bat Cave, the number of dungeons has increased to two. While the Bat Cave and Beaver Lodge are fairly easy for some the titan characters that have been built up over the course of world 10, they are still far too difficult for a new player, even when in a group. The idea for a Ant-Hill themed beginner-friendly dungeon has been passed around quite frequently and I think it would be fitting for a new player's introduction to dungeons/group-based content. The idea of a very easy/soloable dungeon come with its own problem though: "What reward would a new player value, that wouldn't be abused and farmed to oblivion by 10k stat titans?"
I present: The Honeypot Ant!
https://en.wikipedia.org/wiki/Honeypot_ant
An item that would drop from the boss of an Ant-Hill Dungeon, which when fed (via rightlick) to a leashed animal in the process of being tamed, would cause said animal to be instantly tamed! A problem that new players may encounter is the obstacle of needing livestock, which are locked behind a lengthy time-investment. This reward would be fairly useful to a new player, while not being too problematic in the hands of a late-game player, as they have no need for more livestock when they already have high-quality livestock of their own.
This is just one of many potential rewards for an early-game dungeon. Feel free to give you feedback or suggest reward ideas of your own!