New herbs suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New herbs suggestions

Postby Kredas » Wed May 02, 2018 3:03 pm

I've searched the forum and found only some suggestions about alchemy so I guess it's fine to post it.
As herbs and plants, gardener and forager credos alongside with wound treatment are a big part of a game I think adding more forageable plants could improve the game.

Medicines
Garlic Allium sativum - could be used as an ingredient in cooking or as a mash to treat wounds
Horseradish Armoracia rusticana - wound treatment, food ingredient (craftable ćwikła)
Oak bark - infection treatment
Willow bark - natural painkiller, could be used cure wounds
Soapwort Saponaria officinalis - subsitute for a bar of soap
Comfrey Symphytum officinale - root mash could be used to treat wounds

Drugs
Fly agaric Amanita muscaria - could be used as an ingredient for a berserk potion/snuff. Viking are said to have used them to enter a state of fury.
Calamus Acorus calamus - its rhizome is said to have hallucinogenic properties
Wormwood Arthemisia Absintium - said to be hallucinogenic, absinth could be made from it. (potential green fairy curio)

Smokeables
Salvia Salvia divinorum - could give buff similar to hemp buds or be used in hearth magic
Coltsfoot Tussilago farfara, Mullein Verbascum- when smoked, are said to treat cough, throat and pulmonary diseases; could be used to treat coaler's cough

Poisons
Deadly nightshades Atropa belladonna, Foxgloves Digitalis, Henbane Hyoscyamus niger, Wolf's bane Aconitum
Those might be used to create poisons. Creates future possibility for traps, poison arrows, blow darts etc.

Drinkables
Mead - could give satiation buff
Flower or fruit wine - satiation buff (e.g. elderberry flowers or apples could be used to make wine)
Kumis/Kefir - produced from milk, satiation buff
Tinctures - would require implementation of alcohol still; could be used in alchemy or to make and manage medicines

Edit: I did overlook some things, my bad. I leave Amanita and nightshades though as it would serve a different purpose as it exists now in the game.
Last edited by Kredas on Wed May 02, 2018 4:30 pm, edited 2 times in total.
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Re: New herbs suggestions

Postby Dakkan » Wed May 02, 2018 4:06 pm

Just to help remove a few things from the list:

Birchsap
http://ringofbrodgar.com/wiki/Birchsap

Royal toadstool is visually similar already to Amanita's.
http://ringofbrodgar.com/wiki/Royal_Toadstool

At least a generic "nightshade" is already present as well.
http://ringofbrodgar.com/wiki/Bittersweet_Nightshade_Bush

Mistletoe
http://ringofbrodgar.com/wiki/Mistletoe

I like the idea of new smokables though, with the new hookah and bull pipe.
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Re: New herbs suggestions

Postby synaris » Wed May 02, 2018 4:38 pm

just a reminder. poisons only hurt you when you eat them. venom only hurts you when it enters your bloodstream directly. poison arrows would be worthless.

if it hurts you regardless of how it enters you, then its toxic.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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Re: New herbs suggestions

Postby » Tue Jul 03, 2018 7:49 pm

And two more ideas that seem difficult to cultivate (could be forage-only, and not gardenable)

* cloudberries
* truffles
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