Fiddle & Bow

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fiddle & Bow

Postby Schattengaenger » Thu May 03, 2018 11:12 pm

Hello fellow Hearthlings,

It recently come to my attention that you cannot hold a tone on the above mentioned fiddle and bow indefinatly,
which mostly makes sense to me, ... but they way you programmed the "keys" to just do the according pitch from a base tone does ofcause vary the lengh of the audio file used.
Thus higher notes have a rather short time until they "expire" and low notes are stretched out more then the base tone that is probably somewhere in the middle.

it would be nice if that could be looked over, or if it takes more time, postponed to after the client rendering rewrite.
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Re: Fiddle & Bow

Postby Enjoyment » Fri May 04, 2018 6:21 am

Whaaaaat?
English is neither my native lang, nor my best side...
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Re: Fiddle & Bow

Postby Ukhata » Fri May 04, 2018 11:02 am

Enjoyment wrote:Whaaaaat?


in game fiddle is not close enough to realities fiddle.
tldr: muh larp
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Re: Fiddle & Bow

Postby viznew » Sat May 05, 2018 5:30 pm

off topic in hidden
Fiddle and a bow and the fire light's glow
You can hear that lonesome sound
I'll leave behind my troublin' mind
And go the whole world 'round

gosh darn i love that song
red bird version of course

i just was reminded of a good song and wanted to post if dumb ignore it lol



but found this

There really is no limit actually. String players are able to make a bow change sound smoothly without any interruption so you can slur your hearts content if you like. If you're going to notate a long passage of slurred/tied notes, what I do is put the up bow or down bow indicator where I want them. The slur/tie is good indication that you want a smooth transition.

For a LONG, one bow stroke.. I can hold mine for about 1 1/2 mins. I could probably go higher than that... just my arm gets tired!


young composers how long can violist hold note

mabye stat based ? lol
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