Let us hearth out of dungeons when KO'd

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Let us hearth out of dungeons when KO'd

Postby jordancoles » Thu May 10, 2018 9:41 am

Currently you can't hearth after being KO'd in a dungeon and so you need to stand up again to attempt to walk outside

If you get an endless bat spawn, you can just be reKO'd over and over again until death

Pls fix
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Re: Let us hearth out of dungeons when KO'd

Postby shubla » Thu May 10, 2018 12:15 pm

I think it is a good thing.
There should be some risk involved in doing dungeons!
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Re: Let us hearth out of dungeons when KO'd

Postby kris_hole » Thu May 10, 2018 2:41 pm

But you can always log out and then respawn at your hearth.
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Re: Let us hearth out of dungeons when KO'd

Postby LostJustice » Thu May 10, 2018 3:04 pm

kris_hole wrote:But you can always log out and then respawn at your hearth.


This is either a bug but I don’t think this applies to dungeons since you are always logged in until otherwise noted...
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Re: Let us hearth out of dungeons when KO'd

Postby wonder-ass » Thu May 10, 2018 8:43 pm

lol i dont even fear getting koed by the animals, i fear people ganking me when im in there.
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Re: Let us hearth out of dungeons when KO'd

Postby azrid » Thu May 10, 2018 8:49 pm

Its dangerous to go alone bring a friend.
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Re: Let us hearth out of dungeons when KO'd

Postby Aceb » Thu May 10, 2018 11:28 pm

I somewhat agree and not. I had a situation where a block of beaver wood was allowing passage in one direction only. On top of that, it was on deep water, so I was keep being smashed by white beavers until I almost died because I couldn't do anything. One might argue my fault of not destroying the block but it allowed perfectly going in but not out. So I blame game for that. Lesson learn anyway.

Maybe at 5th or 10th K.O why not?
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Re: Let us hearth out of dungeons when KO'd

Postby Amanda44 » Fri May 11, 2018 10:23 am

kris_hole wrote:But you can always log out and then respawn at your hearth.


No, you can't, you don't get the option to respawn at your h/f ... at least I never have, I just spawned straight back in on the same spot.

The thing is ... you can log out to avoid death, problem being you can't log back in unless someone clears the dungeon, or at the least can clear the bats around you, which if you were ko'd in the middle of a swarm of respawning bats is unlikely. You can't always run and draw them out a bit as when there are a huge number surrounding you, you get stuck and can't move, it's even worse if you get trapped against a cliff, which happened to me, twice, as you can't fight either. I was lucky in that I did have someone there who could clear me a path out at least, but some of those rooms are lethal!

I kinda feel the options of death or not being able to play, if you value your char, is a bit much ... sort of like when concussion was first introduced and a bad knock meant no play for a week until you could heal properly. You should imo, at least have the option to escape, when ko'd, and abandon the dungeon.
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Re: Let us hearth out of dungeons when KO'd

Postby azrid » Fri May 11, 2018 11:09 am

I have rescued a weak player from a dungeon before. It was fun. It would be sad to see this go.
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Re: Let us hearth out of dungeons when KO'd

Postby Honoka » Fri May 11, 2018 1:03 pm

Possibility to go back to HF when KOed is a must. It's definitely too easy to die there. Maybe make a wound similar to concussion, but worse when you get KOed in dung. Harder to heal. Anything except trapping people with 1 hp in dungeons xD
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