Crafter Item Credit

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crafter Item Credit

Postby RedKGB » Mon May 14, 2018 6:48 pm

For crafters that make items, where the stats of the person influence it through either a softcap or a hardcap, the item made will say the name of crafter at the bottom of the inspection description.

This has the effect of both recognition of the crafter and a possible target of enemy forces to cripple the producer of weapons and armor.
Along with as items are traded along the, stolen, or looted it gives a story arc to those that strive to make the best possible item.

PS: looked for another thread like this one, but my search skills are crap.
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Re: Crafter Item Credit

Postby Granger » Mon May 14, 2018 9:37 pm

That would be nice.

Question is: what name should it use?
Name of the character as created, presentation name the moment the item is crafted or the current presentation name?
Last edited by Granger on Mon May 14, 2018 10:35 pm, edited 1 time in total.
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Re: Crafter Item Credit

Postby BlueKGB » Mon May 14, 2018 10:02 pm

I would lean to presentation name the moment it was crafted.

Even if a crafter dies, not all of course, but those that do, will make a new toon with the same name but the 2nd, or the 3rd. That would also play into the next generation carrying the names of their ancestors, which would fit the lore of the game itself.

A side benefit would be knowing who is using your good materials to make crappy items due to not having the skills to make HQL items.
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Re: Crafter Item Credit

Postby Granger » Mon May 14, 2018 10:34 pm

Then it needs to be character name, as the presentation name can be changed anytime.
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Re: Crafter Item Credit

Postby RedKGB » Mon May 14, 2018 10:44 pm

Thank you, for that, I was confusing the two.

The item database already exist, wonder how hard it would be to code that in to that?

H&H is listed as a crafter game, crafters take pride in what they made.
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Re: Crafter Item Credit

Postby Granger » Mon May 14, 2018 11:48 pm

Linking a crafted item to the creator should, given what I know about the internals of the game from discussions here on the forum with loftar, be possible and not overly hard to do (it would just need to remember the unique ID of the character). Given that the game already spends disk space on storing elevations for the underground levels (which have excatly none) it shouldn't be that bad memory and performance wise, while giving flair to the game.

I would like to see it in concert with a change to items that turns them from the current throwaway things (discard as soon as better quality is available) to something to treasure. No final idea how this could work, all suggestions in that direction have been hated by the usual suspects as (at least the ones I could come up with) they revolve around item decay/repair and/or limits to the numbers that define a character.
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Re: Crafter Item Credit

Postby RedKGB » Tue May 15, 2018 3:36 am

Items really don't get trashed tho, well not that I have seen. They get passed down to new members of a village, or some hermit noob has moved into the area. Also when places get abounded, a scavenger finds little things that is a world of difference.

People brag all the time that they killed this noob, or this village was put to the flames. This will give crafters bragging rights that they made it.

As for item decay, I support it. The more you use it, the more it degrades over time. Heck armor does it, tools should as well. You can even make the level of decay based on the ql of the item. You got a 1500ql metal axe, it will decay at x rate times 500% with use. Your 10 ql stone axe will decay at 1/4 x rate with use. (Just examples not actual numbers for real decay.)

There are aspects of this game that I hate, but it does not stop me from playing. I would think anyone can live with a compromise to move it forward.
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