Many of you would probably agree that the current satiation system needs work. It seems that it is supposed to encourage diversity with what you eat, but having tea, beer, wine, and milk allows you to completely negate the purpose of satiations. Nowadays people just feast on cheese (does cheese really have to be THE endgame food? a discussion for another thread.) When eating a piece of q250 sunlit stilton, the total feps = (500 base fep) x (1.25 cheese satiation) x (1.25 food satiation) x (3.5 pepper(q250) bonus) x (3.0 hunger bonus) = 8203 feps. That isn't even counting symbel bonus. The current system allows too much stacking for insane amounts of fep gain.
What if the current satiation system was replaced with something similar to the numen system? You would be given 3 food choices, giving a large fep and energy boost to the first choice. Eating any of the food choices randomizes the 3 food choices, while eating the first choice also gives you a "food-numen" point. The higher your "food-numen" score, the better food options you would be presented. This means that a new player would only be presented options like roast rabbit or pitbaked roast, while an advanced player would have the options be expanded towards something such as cheese or jotun's morsel. By giving a large fep boost and energy boost to the food, a new player wouldn't have to worry about ruining their hunger bar by trying to restore energy if they are just eating things the first food choice.
I recognize this system also has its flaws. What would be a way that this system could be flexible enough to allow a player to go after only a couple stats, rather than be forced to gain every stat? I would like to know what your feedback is.