Stat curve shouldnt be changed

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Stat curve shouldnt be changed

Postby overtyped » Mon May 21, 2018 9:18 am

"People" mostly noobs harp on about how botters with insanely high stats are unbeatable in pvp, while they have only sunk a month into their character. If you listen to these noob's trying to normalize the stat curve so that they can compete with behemoths, then it would undermine putting work into a character.

we get it, you don't like botter's, but damaging stat progression because of butthurt noobs is not the solution.
If you got 1000uac, you shouldnt be anywhere near on par with someone who has 2000uac. It's the natural order of things, a rabbit can never beat a bear. Live with it.
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Re: Stat curve shouldnt be changed

Postby azrid » Mon May 21, 2018 9:55 am

Or advantage shouldn't be tied to how long u have sit behind a table and afkd collecting lp. This version just promotes botting.
Advantage could come from completing objectives in the world.
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Re: Stat curve shouldnt be changed

Postby azrid » Mon May 21, 2018 10:07 am

We already have an example of objectives in the world too in the form of dungeons boosting your hp with heart containers.
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Re: Stat curve shouldnt be changed

Postby LadyGoo » Mon May 21, 2018 12:12 pm

azrid wrote:We already have an example of objectives in the world too in the form of dungeons boosting your hp with heart containers.

Shitty way to boost yourself:
-you won't generate enough content to keep people satisfied. Not with the team of 2;
-dungeons are not accessible to everyone and do not spawn everywhere, so the large number of people won't have the chance to use them.


It's the natural order of things, a rabbit can never beat a bear. Live with it.

There it's not really about stats, but the people, their experience and attitude. And even then some factions are simply better than others in all kind of parameters, no matter how much botting is involved or the stats they have. I lold at Rlyeh trying to attack Dis, then causing internal fights straightaway to be destroyed from within. And you would think they had some guys that know how to fight, democracy, superior fighting clients, stats and etc.

You could always take over weak factions with a smaller group of right people. No matter how outstated or outnumbered you would be.


The problem with the nerf-nerfy guys is that they do not try to think about the context and consequences. They claim that it is the players that should change their habits and all of sudden become nice, caring, helpful without any mechanics changes. Everyone wants to progress, grow, and be in control of their own development. Dungeons are not controllable since they are not developed enough. Everything in this game is working thanks to the stats and numbers, you fools. Your Mr.Nab comes to sell you pearls because he wants some shinier numbers. And nerf-nerfing the grind completely, you are just destroying the motivation to do anything in the game (look at W9). You did not get factions growing like mushrooms out of nowhere and fighting for their territories and having fun.

Think of a catch-up mechanic. Stop being a nazi, communist, socialist, libral or whatever ideologists that try to equalize everyone on the expense of stronger, rather than educating and giving the tools to the weaks. Give them some fishing equipment instead of a perch.
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Re: Stat curve shouldnt be changed

Postby DDDsDD999 » Mon May 21, 2018 1:50 pm

Uh no, the current stat curve is too insane. You can one-tap your FEP bar to like 15k easily with pretty shitty foods, basically making the progression linear if you have the right setup. And you can just churn out characters if you have a good food industry up. It definitely deserves some nerfs.

UA curve isn't too bad, even with the super charisma, since the cost actually scales up. If charisma got nerfed with all the feps, it might actually be decently balanced.
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Re: Stat curve shouldnt be changed

Postby azrid » Mon May 21, 2018 2:53 pm

You are wrong about dungeons. They are fairly easy with pretty low stats and some friends.
I don't think 2-3 dungeons should be the only way to get advantage over others. There can be many more outdoor activities during which you may meet others.
Eating tons of food as content on the other hand is pretty stale. I think at least there should be a pretty high cap that isn't very easy to reach by just boosting your % mods up. This way you can still lord over regular players without fearing retaliation but other serious groups will be competition and strategy will play more role than boosting your character to be goku with 9000 power level.
People have so much food this world that they are trying to sell it for rl money. The current state of the game is a problem and is clear if you have ever been a part of any other mmo. Inflated numbers, real life trading. These are the signs of a dying mmo usually.
LadyGoo wrote:Give them some fishing equipment

This is how I know you are also a fellow noob hater.
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Re: Stat curve shouldnt be changed

Postby LadyGoo » Mon May 21, 2018 3:11 pm

They are fairly easy with pretty low stats and some friends.
Oh yeah, they are so fun. I can tell there are dozens of hundreds of threads about getting parties together to raid them, forming special villages just to raid dungeons. Right.

I don't think 2-3 dungeons should be the only way to get advantage over others. There can be many more outdoor activities during which you may meet others.
Oh yeaaah. It took the devs around 3 weeks to implement the bat caves alongside with other stuff. We will be able to get enough activities at this rate in 5 years. Or... think of some decent system that would create a self-generating interest for the game.

Eating tons of food as content on the other hand is pretty stale.
Honestly, I am yet to see the content that urges people to have bigger farms, grow animals, do some hunting, trade with nabs as much as eating. Provide something equally engaging for the outlines stuff. Right now you are speaking of some abstract BS that you did not even visualize. It is gonna work just because of what? Your suggestion? Because you think it will work? Undermining the development time, other in-game issues, having no clue of the bigger picture?

People have so much food this world that they are trying to sell it for rl money.
Like in any other past worlds. At first, people were doing it massively in Legacy, because there were no tokens. It was also done in w8-9 a bit more moderately bc there is an alternative like tokens. Do not pretend like it's something happening only in this world.


The current state of the game is a problem and is clear if you have ever been a part of any other mmo. Inflated numbers,
I lold because in W3 the numbers were even more inflated. They were insane. You would get 1 fep per any foods bc of symbel. Yet the world was getting the most interesting by the time it was wiped due to a bug.

These are the signs of a dying mmo usually.
The sign of dying is the equilibrium of forces when both of superpowers cannot deal any shit against each other. You reach your fullest potential and your interest dies off. In W3 the situation with stats and how easy they were to gain was far worse, but it was still interesting despite having no weekly updates and being one of the (if not most) longest worlds. Just because both superpowers had nuclear bombs (brickbashers).
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Re: Stat curve shouldnt be changed

Postby azrid » Mon May 21, 2018 4:44 pm

You are out of touch with the player base. There are certainly fairly new groups of players who do dungeons together. If you haven't noticed "dwarves and thieves" and trade subforum are also more dead. A lot of player communication moved over to discord and in game as its easier to get in touch now.
And I don't advocate for removing stat gains by eating. Jorb and Loftar have given me enough hope with the addition of dungeons, credos and questing that there can be another way.
World bosses have been suggested by others. I'm sure if you read the forums a bit more you see other ideas floating around. And the devs may have ideas of their own. Tune in to this months stream to try and get something out of them.
This world buying for real life money is just so accessible. I can pm someone on discord and buy tons. It was even advertised openly for a bit.
Otherwise I agree that the game should promote conflict between groups with an actual possibility to beat your enemies. In the current state I don't see that happening.
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Re: Stat curve shouldnt be changed

Postby LadyGoo » Mon May 21, 2018 5:07 pm

azrid wrote:You are out of touch with the player base.
I am still moderating Skype chats with the people and talk to the playing guys from time to time.

And I don't advocate for removing stat gains by eating. Jorb and Loftar have given me enough hope with the addition of dungeons, credos and questing that there can be another way.
Yet you are advocating for regress back to W9 beginning. Even with the guilding system (other means of getting stats) people were still freezing their industry and trades. There is simply not enough content to make it the thing. And the amount of work required to have all the trades, economy, resource contests, industry going is going to be as huge as WoW content. Are you ready to wait for 1 month for each dungeon, while the world is suffering from imbalance, optimization issues, player numbers decay, issues with the food/siege/whatever systems?

World bosses have been suggested by others.
They've been suggested by me as well. So what? I've suggested outer worlds/grids with super animals or whatever. But even then I did not suggest it as something to replace what actually works and keeps the game going. You have got no evidence that stat caps gonna work, meanwhile, hafen's history has the precedent of them not working. And by purely stating that "oooh, dungeons are super-big, we should do quests and credos" does not really address the issues in a constructive way. You are cutting off an arm and replacing it with a pirate's hook, instead of a bionic arm like in Marvel movies.


I'm sure if you read the forums a bit more you see other ideas floating around.
Another assumption on how much I read the forum. If J&Lo would have it recorded somewhere, you would see that I would visit it daily even when I would not post anything.

And the devs may have ideas of their own.
Of course! This is why they removed the stat caps in the first place. :lol:

This world buying for real life money is just so accessible. I can pm someone on discord and buy tons. It was even advertised openly for a bit.
It has always been accessible. You are super naive to assume that the amounts of RL trade this world are far greater than in any other one. Damn, I've even seen some people buying whole bases for 400+ dollars.
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Re: Stat curve shouldnt be changed

Postby Hose » Mon May 21, 2018 6:11 pm

DON'T KILL!!! SACRIFICE AT CELLAR!!!!
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