Cooking Table / Workshop

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cooking Table / Workshop

Postby Aceb » Wed May 23, 2018 1:02 am

Reading some topics and checking some ideas for automatization, I've come up idea with two workstations.

Both structures must be build as an outside extension to Timber House or/and Log Cabin.

Properties:
Both working stations have access to containers inside those buildings, allowing to choose some of them from list and allow crafting recipies that players know. Constructing it should be expensive, probably mid game where player can mine gold and silver. Destroying building destroy the workstation and when only workstation is destroyed, it damages structure itself.

4 items being able to selected at workshop, that are not a food item
- Takes 2x1 space, only one person at a time can craft, must have empty container inside or empty space at player inventory, optionally empty barrel

8 items being able to be selected for cooking table, only a food items or part of their recipe
- Takes 4x1 space, requries cauldron and campfire to be fully operational (both light before usage), must have empty container inside or empty space at player inventory, optionally can put barrel in (empty)

Example: have 8 cupboards in log cabin, filled with flowers, cloth and strings. On workstation I can select either poppy flowers or just flowers as category of times, same for cloth (any cloth or specific one inside log cabin), same for string any or specific. Then, dragging or clicking the bouquet of flowers recipe. (recipe must be discovered by hearthling for this to work!).

Idea behind it:
When You start the game, You do not bother that much about hourglass and crafting time, but after a month, when playing in group or being "really big hermit", You start crafting a lot of stuff from cupboards. Several months later, You still do this the same way, tired, without any alternatives, nothing changes despite that You started as stoneage man and now You probably swim in gold'n'stuff but still craft like a stoneage man. This, doesn't make crafting trivial, a bit faster probably, because You still have to fill cupboards with ingredients for it work, but give later a time to player to give a some sense of progression even in matter of crafting, which become boring after sometime. It is to help player craft more and faster without going in and out everywhere, positioning themself perfectly at 8 or 9 cupboards. Just only filling up containers inside structure. Maybe newly add metal cabinets could be linked for final product landing place upto 4 something.

In short: Let us craft in workstation like a civilized man not like great apes from start to end. Also, at this point, vets or people who played longer stared so long into hourglass, that hourglass started to stare back. So making it a bit faster but not too much and more player friendly.


If quality would matter, I would see it "bonuses" like this:
50Q > Consumer insignifically less stamina
150Q > Increases crafting speed by 5%, Consumer insignifically less (but more than previously) stamina
350Q > Increases crafting speed by 10%, Consumes significally less stamina
550Q > Increases crafting speed by 25%, Consumes significally less stamina, has 15% chance of double craft (still consume proper amount of material)
It stacks with convenience bonus.

Building materials:
Workshop : 15x bars of hard metal, gold bar, 2x silver bar, 50x Stone, 10x Block of Wood, 5x Silk Cloth, 5x Block of Wood, 2x Glue
Cooking Table : 35x Board, 2x Gold Bar, Silver Bar, 10x Stone, 5x Silk Cloth, 10x Block of Wood, 4x Glue
So it is expensive probably or something, so can't be craft too fast.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Cooking Table / Workshop

Postby Luanes » Wed May 23, 2018 2:42 am

Had a similar suggestion about workstations (viewtopic.php?f=48&t=60159). At the time, agreed with jorb that it could be a solution but not the best one, we should discuss more about it as you're bring it :D.

Overall, i Like the ideal of increasing the craft speed based on some mechanics, I even proposed that characters that are "well fed" ( with every type of food above 75%) should craft things more quickly. I still like my suggestion but this is not full about the topic. About your suggestion, I agree with the increase on craftspeed based on the workstation quality, guess something like 5% - 2,5% increase speed per tier (q10 ->q40 and so on) is fair.

Percentagem as I'm thinking explanation q10 time = 100s, q40 = 95s, q80 = 90,25s and so on


Yes, we need features to mass craft, in some way that discourage botting AND didn't make the game idle. If I could produce 50% more with bot, I wouldn't bot. But, by now, I can produce 1000% more by botting quite "easily", some kind of workstation for automation should balance a little more this factors. Still, about the automation, I don't mind of receiving a lesser quality when mass producing ( anything between 1-5% is doable).

About the energy comsumption, I think the energy comsuption(since energy comsuption works with energy, and I guess we should use more energy :X) should always be the same regardless the craftspeed( Except if each "tick" of comsuption would be greater than 90%, which should be virtually impossible).

I'm totally againts the double product mechanic, I don't like the fact that I could make "2 objects" using the same amount of material. It could be arguable if the basic material was something that we can recycle ( like glass and metal) but, overall, it should be impossible. I rather would like to increase the final quality as the product being like "crude" as -5% quality, "normal" as 0% quality,"good" as +5% quality, "excelent" as +7,5% quality and as +10% quality "Masterpiece" only if the final product isn't part of any other recipes ( food, tools and equips in general).
User avatar
Luanes
 
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm

Re: Cooking Table / Workshop

Postby Aceb » Wed May 23, 2018 9:59 am

If double craft happens it still consumes a proper amount of materials needed for 2 crafts, not one. It's not magical blacksmithing credo. :P
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Cooking Table / Workshop

Postby Luanes » Wed May 23, 2018 5:06 pm

Aceb wrote:If double craft happens it still consumes a proper amount of materials needed for 2 crafts, not one. It's not magical blacksmithing credo. :P


Ah, got the wrong idea. Would like this :)
User avatar
Luanes
 
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: BLEX [Bot], Claude [Bot], Meta [Bot] and 73 guests