Slime Droplets

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Slime Droplets

Postby Dakkan » Wed May 23, 2018 4:35 pm

New visual cue, similar to cave dust falling for caveins.

If a mined tile within 5-10 tiles spawns slime, then there is a chance for the mined tile to have slime droplets falling from the ceiling. Not appearing 100% of the time, and not just immediately adjacent tiles because it should be vague enough to still make it very possible to accidentally mine them out even when trying to avoid them, and also so it isn't worth it for mass miners to try and avoid the area.

Basically an early world game mechanic for cautious miners (those crazy folk who never use supports).

I have a feeling that slime spawning tiles aren't a predetermined thing like the cavein tiles, but rather a %chance upon mining out a tile, so that would need changing, but otherwise not much going on.

Normally I'm very pro slime spawning death but I saw some dirty city muck dripping from an overhead railroad and it seemed like a fun mechanic that would be useful for cautious slow miners and be ignored by late game miners or those with fighter support.

Edit: Perhaps the radius (and even slime spawning %chance in the nearby area) could be larger for the slime dungeon entrance?
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Re: Slime Droplets

Postby azrid » Wed May 23, 2018 5:55 pm

Sounds good.
Also add king slime that is just a very large slime with several barrels of slime to harvest after you kill it.
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Re: Slime Droplets

Postby Aceb » Wed May 23, 2018 6:40 pm

Randomly with jorb or loftar inside maybe?

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I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?
A quest for a hat. - W10
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Re: Slime Droplets

Postby Dakkan » Thu May 24, 2018 4:19 am

Aceb wrote:I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?


I wasn't suggesting new slimes? Are you simultaneously suggesting new slime monsters for each level but then disagreeing with yourself? Sorry but I don't follow where this is coming from.
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Re: Slime Droplets

Postby azrid » Thu May 24, 2018 11:16 am

I hijacked your thread by suggesting a king slime sorry :D
Anyway if slime had same minigame as cave in tiles they would still do their intended job of making life tougher for the botters and would make life better for the people who want to pay attention.
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Re: Slime Droplets

Postby Aceb » Thu May 24, 2018 11:40 am

Dakkan wrote:
Aceb wrote:I like the slime how it is. Maybe different one on each level, but, it would make slimes just the same like in every other game?


I wasn't suggesting new slimes? Are you simultaneously suggesting new slime monsters for each level but then disagreeing with yourself? Sorry but I don't follow where this is coming from.


Why not? If You played enough games and saw slimes everywhere, it is pretty hard to see something "new" with slimes.
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Re: Slime Droplets

Postby synaris » Thu May 24, 2018 11:56 am

i for one would like a warning before i got brutally buttfucked by slimes.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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