Mental Weight & EXP cost relative to Quality?

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Mental Weight & EXP cost relative to Quality?

Postby GamingRAM » Sun May 27, 2018 5:09 pm

A suggestion I'm sure many will hate more than bone glue for cupboards ever could.

But how about make Mental Weight & Experience Cost for curios increase with their Q? I know this seems to be a nerf and would slow things down, but aside from the obvious fact that it would apply to everyone, not just *you*, there is currently no trade off in the curiosities.

Bigger numbers = Better
It's a boring and mindless system that only helps the big botting factions who can pump out the biggest numbers. There is literally NO reason to buy from the hermit. Two parties could put in the exact same time and effort into making curios, but if 1 party started a week earlier, then they are simply the better option.

Not to suggest that mental weight & EXP cost would go into the hundreds, but rather a small amount, encouraging a bit of a trade off when considering Curiosities to study of different Quality. I find it a little funny that while the LP increases, the other factors don't. Each curio could also have their own unique increasing amounts, some items may have their Mental Weight rise faster than others, some their EXP cost.

Of course this wouldn't a problem at all for someone with high Intelligence and EXP. Currently there isn't much of a reason to raise your Intelligence beyond a certain point due to the stagnant Mental Weight of curiosities.
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Re: Mental Weight & EXP cost relative to Quality?

Postby azrid » Sun May 27, 2018 5:18 pm

+1 we need more use for high int
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Re: Mental Weight & EXP cost relative to Quality?

Postby LadyGoo » Sun May 27, 2018 5:25 pm

There is literally NO reason to buy from the hermit.
I hope you realize that lower mental weight curios won't make the curios from hermits more worthy. You're better off just to use lower q. stuff, if things would work out in your way.

Also, I wonder how much of your "oh, factions got everything better bc they bot" really applies right now after the changes that J&Lo done. I am certain you can now do top q. stuff without the need for heavy industry bots.

I mean, why would you buy low-quality end-product from some guys when you could get the raw material cheaper and make it better on your advanced tools? This is how economics works. And you imposing the mental weight thing reminds me of Victorian Corn Law.

The problem with the curios being unpopular is that they require some time to learn, while the food could be consumed instantly. This is why some mediocre or even low q food (like pepper) is always in demand, while you are better to study higher quality curio with double the LP.
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Re: Mental Weight & EXP cost relative to Quality?

Postby GamingRAM » Sun May 27, 2018 5:58 pm

LadyGoo wrote:
There is literally NO reason to buy from the hermit.
I hope you realize that lower mental weight curios won't make the curios from hermits more worthy. You're better off just to use lower q. stuff, if things would work out in your way.


You assumed a measure of LP vs EXP / Mental Weight that I did not specify. Allow me to restate exactly what I had already written. "Not to suggest that mental weight & EXP cost would go into the hundreds, but rather a small amount".

Higher Quality curios would still be a better option if you simply have the Intelligence.

Try not to impose a scarecrow fallacy.
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Re: Mental Weight & EXP cost relative to Quality?

Postby synaris » Sun May 27, 2018 6:20 pm

fuck no. under your system farmers and other noncombatants would have to go out and quest for more and more exp just to keep studying curios.
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Re: Mental Weight & EXP cost relative to Quality?

Postby GamingRAM » Sun May 27, 2018 6:27 pm

synaris wrote:fuck no. under your system farmers and other noncombatants would have to go out and quest for more and more exp just to keep studying curios.


O no, they would have to do something.... DIFFERENT?!
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Re: Mental Weight & EXP cost relative to Quality?

Postby azrid » Sun May 27, 2018 9:37 pm

Farm wild dreams for your farmer.
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Re: Mental Weight & EXP cost relative to Quality?

Postby synaris » Sun May 27, 2018 9:56 pm

GamingRAM wrote:
synaris wrote:fuck no. under your system farmers and other noncombatants would have to go out and quest for more and more exp just to keep studying curios.


O no, they would have to do something.... DIFFERENT?!


yes. forcing one player to do everything is fucked up. suddenly people that join a village just to farm, or just to cook, or just to sew, or just to be the carpenter have to raise their combat stats so they dont die from bears or PKers while out questing. because the experience you get from events is a joke. and now everyone needs charisma to get good quest rewards when that stat was optional for certain roles.

this punishes the hell out of villagers for no reason. if you want a use for intellect, suggest shit that it can be used for. if you want a use for exp, suggest more useful spells.

dont force us all to change the way we play.
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Re: Mental Weight & EXP cost relative to Quality?

Postby azrid » Sun May 27, 2018 10:25 pm

Warriors of the village can give you wild dreams dont worry.
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Re: Mental Weight & EXP cost relative to Quality?

Postby synaris » Sun May 27, 2018 10:27 pm

azrid wrote:Warriors of the village can give you wild dreams dont worry.


thats if they are LUCKY enough to find a dungeon LUCKY enough to get wild dreams as a drop and LUCKY enough to not get killed on the way because dungeons are the kind of resources that people will fight over.

in addition, wild dreams are static. they give the same amount of exp. under this proposed system, the exp cost for curios will keep rising forevermore. meaning that wild dreams wont be worth shit eventually. unless we can somehow raise the quality of wild dreams.
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