I was reading some threads about how to make the game fun and here is one way i think it's possible to achieve some of that.
Next world if you are able to stop resources like ageless ice from being walled, and salt becomes useful only then would this be a good idea.
- make resources give triple what they give now
- Reduce the resources in the world by 1/3
- You can find resources when the map loads an area a resource exist in, rather than just a characters observable distance
- a timer is added to your maps resource icon when a resource is found, so everyone is on the same page
- Right clicking and then gathering a resource should take 5 minutes to procure it all at once, like an ants nest. If you are outnumbered, you may call for reinforcements before they are able to gather it, since it's not instant. Setting up for large scale conflicts
Jorb if ur reading this, you may be thinking, this will just hurt hermits, since they can't compete, but there is currently no conflict with resources at all. There is more than enough for everyone, Not even large powers fight each other for these resources, so what was the point of them again?
Where is the tension? Where is the battles for power? Where is the thrill of winning a resource with your group?
If noobs and hermits want the resource, they can enlist in a coalition and get a share of resource should they win, whats more fun than that? This is something your stats and skill can be put towards, rather than grinding for the sake of grinding. This is a real goal to strive towards.