UI hotkeys

Thoughts on the further development of Haven & Hearth? Feel free to opine!

UI hotkeys

Postby assetruler69 » Fri Jun 01, 2018 12:13 pm

Image

This is what I think of how it's supposed to be. IMO visual queues are much better than textual some of which are all over the place. Like "Y" for Destroy and ETC.
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Re: UI hotkeys

Postby Attas » Sat Jun 02, 2018 2:07 am

+1

Or make the search function available also on default client, it makes things much easier.

While we're at it, why not changing the font to something we can read.
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Re: UI hotkeys

Postby » Sat Jun 02, 2018 4:41 am

I like to play on default with most of the UI hidden. I've played for a little while so maybe I'm biased, but as it is now I prefer the semantic UI to the positional UI. Especially when new sections or items are added, would all the hotkeys change?

I like that I've been able to memorize some of the hotkeys, it feels like a small accomplishment, and imo it shouldn't really feel that way -- it should have been obvious from the beginning ideally. I can agree that the current system doesn't seem optimal.

I'd like to be able to assign our own hotkeys and macros more easily. I'd really like that.

I also prefer the feel of the font on the default client. I don't find it difficult to read and I like the way it looks better than the (in my experience) more bland, lacking-in-personality fonts used by default in the custom clients I tried.

A search function sounds nice.
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Re: UI hotkeys

Postby loftar » Sat Jun 02, 2018 4:50 pm

✧ wrote:Especially when new sections or items are added, would all the hotkeys change?

Positional shortcuts have been suggested before, and this is indeed my main objection to that. I think it's very nice that keyboard shortcuts are stable.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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