Wild tree growth idea

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Wild tree growth idea

Postby Fostik » Sun Jun 03, 2018 12:02 pm

Some ideas to fix/rework tree growing:
1. Make it so that chance of tree sprouting depends on biomes, for example:
Forest biomes are good place for trees, there must be a lot of seedlings, dense forests
Dry places just like moor will have less seedlings.
Grass must have maximum chance, because it's have maximum unused resources without competition: water, minerals, and sun. This will make empty spaces from ruined camps regrow trees faster.
2. After player camp gets destroyed, nature takes it's pavement away, it will leave this ugly thing in map:
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Make it so that fresh tree seedlings will check natural biome of the parent tree, and terraform grass to it's biome in 3-5 tiles radius during growing.
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Re: Wild tree growth idea

Postby GamingRAM » Sun Jun 03, 2018 3:26 pm

eh.... I don't know.

I prefer how they already addressed it, with regrowth being dependent upon other trees in the nearby area.

Also, forest tiles already make trees grow faster. Making trees grow out of thin air would be silly.
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Re: Wild tree growth idea

Postby LadyGoo » Sun Jun 03, 2018 4:18 pm

GamingRAM wrote:Also, forest tiles already make trees grow faster. Making trees grow out of thin air would be silly.
LMAO, this is how they grow. Birds eat fruits and shit the seeds. The seeds that drop into the suitable ground/biome sprouts.
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Re: Wild tree growth idea

Postby GamingRAM » Sun Jun 03, 2018 4:36 pm

LadyGoo wrote:
GamingRAM wrote:Also, forest tiles already make trees grow faster. Making trees grow out of thin air would be silly.
LMAO, this is how they grow. Birds eat fruits and shit the seeds. The seeds that drop into the suitable ground/biome sprouts.


And food rots, but we don't have that now do we?
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Re: Wild tree growth idea

Postby DDDsDD999 » Sun Jun 03, 2018 4:54 pm

GamingRAM wrote:
LadyGoo wrote:
GamingRAM wrote:Also, forest tiles already make trees grow faster. Making trees grow out of thin air would be silly.
LMAO, this is how they grow. Birds eat fruits and shit the seeds. The seeds that drop into the suitable ground/biome sprouts.


And food rots, but we don't have that now do we?

Your initial argument was it shouldn't be added because it wasn't realistic, but now it shouldn't be added because it's realistic?

Just address the game-play issue you have with it, please.
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Re: Wild tree growth idea

Postby GamingRAM » Sun Jun 03, 2018 5:18 pm

DDDsDD999 wrote:Your initial argument was it shouldn't be added because it wasn't realistic, but now it shouldn't be added because it's realistic?

Just address the game-play issue you have with it, please.



GamingRAM wrote:eh.... I don't know.

I prefer how they already addressed it, with regrowth being dependent upon other trees in the nearby area.

Also, forest tiles already make trees grow faster. Making trees grow out of thin air would be silly.


Where did I state that it "wasn't realistic"?

If there is no way of countering spontaneous spawning of trees, it's inherently against the nature of a sandbox. With the current system, if you remove most of the trees near your roads you'll at least be fine for a while, but alas it's not full proof.

How are you supposed to counter it? Make the wild life go instinct? Pave everything? Well good luck because pavement decays now.

A number of people don't like the way trees are spawning from other trees right now anyways, with messing up roads and such. Why would anyone want to make it worse?
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Re: Wild tree growth idea

Postby Granger » Sun Jun 03, 2018 5:51 pm

GamingRAM wrote:If there is no way of countering spontaneous spawning of trees, it's inherently against the nature of a sandbox. With the current system, if you remove most of the trees near your roads you'll at least be fine for a while, but alas it's not full proof.

How are you supposed to counter it? Pave everything?

Exactly this.

[/quote]Well good luck because pavement decays now. [/quote]
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Re: Wild tree growth idea

Postby tyrtix » Sun Jun 03, 2018 6:13 pm

oh... i love the fact that trees now obstruct "roads"...hehehhe, dammit, this is one of the finest updates around.
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