Animal Tracks?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Animal Tracks?

Postby Spin2Win » Thu Jun 14, 2018 12:20 am

not sure if it would be very useful,but i think it would be pretty cool if you were hunting down an animal and you hurt it,It would make blood tracks.And there could be poop and like foot tracks lol :D :D
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Spin2Win
 
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: Animal Tracks?

Postby Aceb » Thu Jun 14, 2018 12:29 am

It is already there...?
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Animal Tracks?

Postby Spin2Win » Thu Jun 14, 2018 12:34 am

if its there im dumbbbbbbbbbbbb
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Spin2Win
 
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: Animal Tracks?

Postby synaris » Thu Jun 14, 2018 3:52 am

animals leave blood trails when they run and start bleeding out but thats only after you find them. there is nothing to help you find animals in the first place so.

+1. id like it to be behind a credo though. tracker.
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
User avatar
synaris
 
Posts: 1255
Joined: Sun Jul 06, 2014 12:58 am

Re: Animal Tracks?

Postby Spin2Win » Sat Jun 16, 2018 2:51 am

maybe animal poop could be a curio that you could find for tracker credo
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Spin2Win
 
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: Animal Tracks?

Postby Karokan » Sat Jun 16, 2018 8:24 am

Animals do bleed when they're fleeing but I think the mechanic could be fleshed out, like putting examinable directions on blood splatters so you could actually track them. "You think it went west from here.." or something.
Karokan
 
Posts: 29
Joined: Sat Jan 28, 2017 5:18 am

Re: Animal Tracks?

Postby MagicManICT » Sat Jun 16, 2018 5:49 pm

Karokan wrote:Animals do bleed when they're fleeing but I think the mechanic could be fleshed out, like putting examinable directions on blood splatters so you could actually track them. "You think it went west from here.." or something.

Just use the current tracking system. No need to add anything new.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Animal Tracks?

Postby Aceb » Sat Jun 16, 2018 5:51 pm

MagicManICT wrote:
Karokan wrote:Animals do bleed when they're fleeing but I think the mechanic could be fleshed out, like putting examinable directions on blood splatters so you could actually track them. "You think it went west from here.." or something.

Just use the current tracking system. No need to add anything new.


I can agree. It puts a little effort to it.
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Animal Tracks?

Postby Spin2Win » Sat Jun 16, 2018 6:56 pm

yeah firstly i did not really know if it would be useful, i just thought it would be cool. but i still want animal poop as a curio lol. And this is off topic but,is ring of brodgar servers down? i said that on another post but it wouldnt load in so im asking this now. its been 502 since yesterday i believe
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Spin2Win
 
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: Animal Tracks?

Postby Karokan » Sat Jun 16, 2018 7:54 pm

Very true, if you could just tag it to the blood spatters or something you could pull off of the blood spatters and use like a Scent or Dowsing Rod. Honestly the only thing I don't like about how it is now is that the blood spatters happen so infrequently that finding the next one is blind luck.
Karokan
 
Posts: 29
Joined: Sat Jan 28, 2017 5:18 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 2 guests