Thedrah wrote:what if curiosities gave bonuses akin to equipment. like bonus to masonry for having catgold in study window
would be like giving a new dimension to curios. would make some curios that are fast and high exp meaning while buffing random stuff. so we dont simply choose our curios from a lp/hr scale but what were working on. maybe have some curios have negatives to counter high lp/hr rates
I like this, could be handy at the start of the world if dandelions and lady birds gave you a few extra exploration points while studying them and mirkwoods gave +surv but -char.
Barkboat +carpentry
Bat wings +stealth
Bear Tooth +ua
Beaver Tail +survival
Bloated Bolete +Exploration
Cat Gold +masonry
Cave dust +masonry
Cigar +farming,+charisma
Cornucopia +cooking,+farming
Crude Idol +masonry
Cruel Splinter +carpentry,-dexterity
Dandelion +exploration
Dewy Ladys Mantle +exploration
Edelwies +charisma
etc