Credo quest rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Credo quest rework

Postby jordancoles » Sat Jul 07, 2018 11:57 pm

The scaling on credos is a little too much at the moment (if done normally). If you were to be working towards unlocking the last credo currently available, it would take 32 quests per level (5 levels total). That's 160 quests for one credo.

I get that you want characters to have diversity and jack of all trades aren't the ideal end-goal for credos, but the scaling is still ridiculous even at the mid-range where you're aiming for just the end of one credo chain. Because of the rigidity of the quests you're assigned, some credos can be incredibly long with many setbacks due to shit quest RNG and multiple abandons.

I really don't know what you (Jorbtar) feel is a balanced number of quests or amount of time needed to complete a credo, but what I would like to suggest is a quest dice roll with 3 options, much like how the numen system works.

When you are given a credo quest it would be nice to get 3 quests to choose from. Completing the tasks from the first 2 options would give you the same reward as we have now, +1 quest towards the level.

The 3rd quest would be relatively easy (visit x questgiver, eat y meat, etc.) with only 1-2 steps required, and it would not count as an additional quest, however, it would instead re-roll your quest objectives without taking a step backwards in quest points.

The current META (specially at higher levels of credo development) is to simply abandon quests which will take too much time or are too difficult (eg. a far, unknown, underground quest-giver or the 'experience natural resource' quests) and then can lead to quick and easy gains, or an unfortunate streak of bad RNG. I'd like to move away from abandoning quests and hoping for favourable objectives to instead having more options and relying less on the RNG.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Credo quest rework

Postby azrid » Sun Jul 08, 2018 2:02 am

suicide needs to go I don't know why its there in the first place
Image
Image
User avatar
azrid
 
Posts: 3311
Joined: Mon Oct 17, 2011 11:33 pm

Re: Credo quest rework

Postby Aceb » Sun Jul 08, 2018 2:33 am

For now I'm stuck 2 weeks with "experience conversing boulder" because any talking stone doesn't want to trigger that, while I already cycled throught all other experience events at least 2 times. ¦]
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
Aceb
 
Posts: 1830
Joined: Wed Jun 16, 2010 2:34 pm

Re: Credo quest rework

Postby jordancoles » Sun Jul 08, 2018 2:46 am

Aceb wrote:For now I'm stuck 2 weeks with "experience conversing boulder" because any talking stone doesn't want to trigger that, while I already cycled throught all other experience events at least 2 times. ¦]

Abandon it
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Credo quest rework

Postby Dakkan » Sun Jul 08, 2018 4:04 am

Image

Am I having some crazy deja vu or haven't we seen this exact thread now multiple times?!

If you want to have all credos on a single character, then suffer.
User avatar
Dakkan
 
Posts: 666
Joined: Thu Dec 12, 2013 2:58 am

Re: Credo quest rework

Postby vatas » Sun Jul 08, 2018 4:11 am

Dakkan wrote:Am I having some crazy deja vu or haven't we seen this exact thread now multiple times?!

Here's my take on it.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4885
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Credo quest rework

Postby Granger » Sun Jul 08, 2018 7:06 am

I think the suggestion from jordancoles to have credo work like numen is a good one. Three things though:

There still should be an abandon button, possibly with a harsher penalty to discourage its use, in case all three options are impossible.
The quest amount scaling shouldn't be based on completed credos but the amount of dependencies (credo level).
Suicide mechanic needs to be removed, it has no point except abuse.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Credo quest rework

Postby ctopolon4 » Sun Jul 08, 2018 8:48 am

as option:
make quests amount\hardness depends on character develop (lore surv psy int)
remove random from quests list, make it scale hard from 1 to last
make scale hardness (depends on completed credos) instead scale amount of quests
User avatar
ctopolon4
 
Posts: 746
Joined: Sun Jun 03, 2018 2:28 pm
Location: mom's basement

Re: Credo quest rework

Postby azrid » Sun Jul 08, 2018 11:53 am

Dakkan wrote:If you want to have all credos on a single character, then suffer.

I think the point is you don't suffer right now.
Image
Image
User avatar
azrid
 
Posts: 3311
Joined: Mon Oct 17, 2011 11:33 pm

Re: Credo quest rework

Postby iamahh » Sun Jul 08, 2018 1:49 pm

inheriting credos is a good thing, otherwise you'd finish Nomad and never leave the walls again, fearing death

maybe death could remove 1 level, you'd go from 5/5 to 4/5, though that's is enough to keep me from going outside
iamahh
 
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 57 guests