I thought it would be a nice thing for hunters if it was possible to build shrines to improve the q of wild animals. Currently you can improve some animals via realm buffs but I was thinking of something more localised, and perhaps incorporating changes into the realm buffs.
Each animal would have its own shrine.
Level 1 of Heraldic swans would allow the construction of shrines to water fowl within the realm (for example).
Level 2-5 would increase the potentcy of the shrines.
Shrines would request items (like ancestors shrines do but in an interface everyone can access), but [at whatever rate] points/so much efficiency drains from it over time so it takes a lot of work to keep a shrine fully charged.
Shrines would require maintenance but could take a lot of decay hits.
Cover an area similar in size to a border cairn.
maximum bonus possible could be 100% animal q but this would require 5/5 for relevant buff as well as shrine being fully charged.
Backwater - Squirrels, Moles, Badgers, Slime, Grubs, Frogs, Toads, Rat, Beetles
Center of Learning - Bat, Lady Bird, Magpie, Butterfly, Dragonfly
Fecund Earth - Chickens, Fox, Grass Hoppers, Silk Moth(?)
Founding Mythos - Bear
Game Keeping - Deer, Moose, Boars, Lynx, Mammoth, Reindeer
Guarded Marches - Wild Horses
Heraldic Swans - Swans, Ducks
Milk & Honey - Wild Bees, Stalagoomba (for some reason.....)
Cuisine - Beaver, Otter, Centipede, Snails, Quail, Wood Grouse
Marriage of the Sea - Walrus, Seal, Crabs
Mountain Tradition - Mountain Goat, Golden Eagle, Boreworm, Ptarmigan
Myth of the Bull - Aurochs, Mouflon
Woodland Realm - Adders, Ants, Forest Lizard, Hedgehog, Wolverine, firefly
(No shrines to Trolls... maybe Mountain Tradition? I think it should be possible to build a shrine to all type of animals, someone might want better q Otters).
By building a shrine you are marking an area as good hunting ground to other people but you'll probably want their help to get the shrine fully charged resulting in higher qs for everyone but more people hunting in an area.