Adventurer's Satchel

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Adventurer's Satchel

Postby linkfanpc » Wed Jul 11, 2018 12:28 am

5 Leather, 1 Bone Glue, 1 Rope.

Goes on the Belt slot.

Expands inventory by one row.

Could also take 1-3 nuggets of metal and have 1-2 tool slots.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Adventurer's Satchel

Postby DDDsDD999 » Wed Jul 11, 2018 12:42 am

Way too good for way too cheap.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Adventurer's Satchel

Postby linkfanpc » Wed Jul 11, 2018 12:56 am

DDDsDD999 wrote:Way too good for way too cheap.


If it didn't have tool slots, and if it were implemented i'd assume it wouldn't, you'd be missing out on the extra tools. Could take 2-4 hleather instead of normal i guess.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

W7: Semi-Hermit
W8: Semi-Hermit
W9-15: Lawspeaker of villages of myself-4 people.
W16: Hermit
User avatar
linkfanpc
 
Posts: 2156
Joined: Wed Aug 05, 2015 7:07 pm
Location: A Cabin

Re: Adventurer's Satchel

Postby Spin2Win » Wed Jul 11, 2018 4:56 am

would be cool but no tool slots would feel bad
Sic Parvis Magna; Greatness from small beginnings.
User avatar
Spin2Win
 
Posts: 283
Joined: Mon Jun 05, 2017 11:34 pm
Location: oh canada

Re: Adventurer's Satchel

Postby Granger » Wed Jul 11, 2018 8:26 am

Maximum it could add is 9 slots (to leave one hand free for a tool)... I think I still would prefer a belt, the tool swapping adds a lot to the fluidity of the game.

In case all belts would work like inventory extenders (unable to unequip while something in it, thus not being able to stash a full, currently equipped toolbelt in the inventory to expand it then with this one) this suggestion would IMHO be OK.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Adventurer's Satchel

Postby azrid » Wed Jul 11, 2018 12:37 pm

fanny pack to expand inventory
Image
Image
User avatar
azrid
 
Posts: 3315
Joined: Mon Oct 17, 2011 11:33 pm

Re: Adventurer's Satchel

Postby DDDsDD999 » Wed Jul 11, 2018 3:39 pm

Thing is you can carry belts in your inventory. And I don't think that should be changed because going back to carrying an entire inventory of water to not die in pvp would be cancer again.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Adventurer's Satchel

Postby MagicManICT » Wed Jul 11, 2018 6:04 pm

DDDsDD999 wrote:Thing is you can carry belts in your inventory. And I don't think that should be changed because going back to carrying an entire inventory of water to not die in pvp would be cancer again.

That either of these is necessary is one of the major failures of PvP in Haven in my opinion. And in case that gets changed, I think Granger has the right idea for balance to it. Whether it actually gets implemented... up to 9 more slots is great when you need them. Inventory is restrictive as it is when you really want to move things that don't stockpile. (Lot to be said for filling chests and using carts, though.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
MagicManICT
 
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Adventurer's Satchel

Postby shubla » Wed Jul 11, 2018 9:25 pm

DDDsDD999 wrote:Thing is you can carry belts in your inventory. And I don't think that should be changed because going back to carrying an entire inventory of water to not die in pvp would be cancer again.

Isnt that happening already? How would 1 extra row change the situation?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Adventurer's Satchel

Postby DDDsDD999 » Wed Jul 11, 2018 10:52 pm

shubla wrote:
DDDsDD999 wrote:Thing is you can carry belts in your inventory. And I don't think that should be changed because going back to carrying an entire inventory of water to not die in pvp would be cancer again.

Isnt that happening already? How would 1 extra row change the situation?

Because if you put on the inventory expanding belt, you can carry up to 9 more belts in your inventory. Why would you wear any other belt when you can carry multiple more belts by equipping one that expands your inventory.

I guess this belt would work if you couldn't carry belts in your inventory when it's equipped.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], vatas and 0 guests