Make Constitution Gilds On Equips Recalc Based On Percents

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Make Constitution Gilds On Equips Recalc Based On Percents

Postby Omnipotent » Sat Jul 14, 2018 11:30 pm

Greetings fellow HnH'ers,

Currently, when you take off a piece of equipment that has been gilded with Constitution, it can actually end up KO'ing you if your current health is lower than the added/removed health. This is because it removes the added HHP and SHP (when removed) by a set number, instead of readjusting your health based on a percentage. If this health change were adjusted based on a percentage, it would never set your health below what it currently is, triggering the automatic KO that can currently happen.

I suggest that constitution gilded equipment should be changed to modify your current % health, and then adjust your health to the same % health after removing/equipping the gear with Constitution buffs. This way putting on gear and taking it off would return you to your previous health as would be expected. Plus there would (hopefully) be no more accidental KO's from removing gear. :)
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby Reyajh » Sun Jul 15, 2018 1:26 am

lol..., I didn't realize you could actually KO yourself from this... I almost wish I was a noob again because I'm sure it would have happened to me :lol:
In light of the obvious and meesaps aside, something should be done. +1
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby Omnipotent » Sun Jul 15, 2018 2:33 am

Lyrroth wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=59773&p=763880&hilit=constitution&sid=8615e470503204e9a7c876d6464be47c#p763880

Couldn't find any similar topics on this, thank you for the link! Can you please give me a little more context though? I'm not suggesting the same thing he is, so I'm not entirely sure what you are trying to say.

jorb wrote:If anything you could perhaps argue that the character should refuse to take off a piece of clothing if doing so would imply death, but that may also be hard to determine before the fact. Will consider.

+1 to this for sure though. There wouldn't be any need to change the calculation if this was checked first.

My only concern then would be that this is an additional calculation that is made any time you change equipment, and depending on how it is implemented (server-side vs client-side) it could add additional load on the server. Might be no biggie at all though.
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby Lyrroth » Sun Jul 15, 2018 3:06 am

well you could always add shp / hhp as new bar thats takes priority over base one. similar how currently it works, it have to "charge" aka "heal" (similar to how you have to heal shp from putting on constitutio clothes) and when its taken off, just remove the bonus health back to zero.
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby Omnipotent » Sun Jul 15, 2018 3:24 am

Lyrroth wrote:well you could always add shp / hhp as new bar thats takes priority over base one. similar how currently it works, it have to "charge" aka "heal" (similar to how you have to heal shp from putting on constitutio clothes) and when its taken off, just remove the bonus health back to zero.

Agreed. That would also be a good way to fix it. Just one if...else statement. :)
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby MagicManICT » Sun Jul 15, 2018 6:00 am

Lyrroth wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=47&t=59773&p=763880&hilit=constitution&sid=8615e470503204e9a7c876d6464be47c#p763880

Thought I remembered this, but didn't have time to go digging for it earlier. Thanks for the link. Pretty sure most of the community is behind something to prevent outright death due to gear mismanagement.

Omnipotent wrote:Can you please give me a little more context though? I'm not suggesting the same thing he is, so I'm not entirely sure what you are trying to say.

Not sure what more context you need. it was a bug report from a newer player that didn't know about how this worked with HP and gear buffs. It works this way with everything, but HP are the only place that it really hurts if you don't pay close attention. The conversation started there, but due to the nature of the thread, it wasn't moved here. No, it's not anything suggested there, but the thread is relevant to the conversation at hand because it's attempting to fix the same problem.

The mathematical problem to your suggestion is that the HP values are on a parabolic curve, so a % change may be more or less painful than the way it currently works. While it would simply remove the chance of death from gear mismanagement, it could be more damaging to a higher stated player than simply losing the few HP from taking off the gear. All aspects of the problem do need consideration, not just the couple of cases that need to be fixed.

The question remains as to what given where that conversation left off. I would recommend anyone wanting to comment on this read that thread, and the discussion after the initial report.
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Re: Make Constitution Gilds On Equips Recalc Based On Percen

Postby Omnipotent » Sun Jul 15, 2018 7:09 am

MagicManICT wrote:
Omnipotent wrote:Can you please give me a little more context though? I'm not suggesting the same thing he is, so I'm not entirely sure what you are trying to say.

Not sure what more context you need. it was a bug report from a newer player that didn't know about how this worked with HP and gear buffs. It works this way with everything, but HP are the only place that it really hurts if you don't pay close attention.

Thanks, but I can read too, haha. ;) I was just looking for some personal input from him, and wasn't sure if he thought I was having the same problem or what. This hasn't actually happened to me this world, I just know it's a thing.

MagicManICT wrote:The mathematical problem to your suggestion is that the HP values are on a parabolic curve, so a % change may be more or less painful than the way it currently works. While it would simply remove the chance of death from gear mismanagement, it could be more damaging to a higher stated player than simply losing the few HP from taking off the gear. All aspects of the problem do need consideration, not just the couple of cases that need to be fixed.

Yeah, there is definitely multiple ways to try and tackle this problem. If they just add a warning and make it so you can't unequip it that would work in some ways (but would then prevent people from looting it off you which makes a new problem that my suggestion does not create). This suggestion should really only be helping people. For the most part the Con buffs hurt more in the current way they are implemented than they would be with my suggestion (see the examples below).

The only potential problem I see with my suggestion is with extremely high and low numbers combined. it could be possible to still calculate to 0 if the HP added by your constitution is more than 50% of your current health and your SHP was extremely low (something like .001%). But that should be impossible because you can never add more Con than you currently have.

Some Examples:
How it currently works (please correct me if I am wrong):
200 SHP, 300 HHP, 100HP from armor (additional 50% of max HP). Currently at 66% HP.
Take off the armor
100 SHP, 200 HHP, 0 HP from armor. Currently at 50% HP. Just lost 16% HP percentage wise.


Suggested Percent Adjusted Recalc:
200 SHP, 300 HHP, 100HP from armor (additional 50% of max HP). Currently at 66% HP.
Take off the armor
132 SHP, 200 HHP, 0 HP from armor. Still at 66% HP. Gained 32 SHP versus the current calculation

This adjusted change also works at higher values:
100 SHP, 1000 HHP, 200 HP from armor (additional 20% of max HP). Currently at 1% HP.
Take off the armor
80 SHP, 800 HHP, 0 HP from armor. Currently at 1% HP. Could have died with the current calculation, but survived no problem with % change

Plus very low values:
10 SHP, 1000 HHP, 200 HP from armor (additional 20% of max HP). Currently at .01% HP.
Take off the armor
8 SHP, 800 HHP, 0 HP from armor. Currently at .01% HP. Would almost certainly have died with the current calculation, but survived no problem with % change

The breakpoint before failure (extremely low values with more than 50% of HP being added by Con):
1 SHP, 1000 HHP, 500 HP from armor (additional 50% of max HP). Currently at .001% HP.
Take off the armor
0.5 SHP, 500 HHP, 0 HP from armor. Currently at .001% HP. Would almost certainly have died with the current calculation, but barely survived with % change
(Rounds up to 1 SHP, but any lower and the problem is back)


Edit:
Thought of one way my suggestion could be abused. If you take that last example where you have 1 SHP. Take your armor off and you still have 1 SHP, but then you put it back on... It might leave you with more than just the 1 SHP you started with. Not necessarily that big of a problem but it is still worth a thought.
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