dagger: low damage but high armor pen.
sledge hammer: no armor pen but high damage and armor break.
2 new combat moves.
Armor bash: increases your opponent's openings by 20% and deals damage to armor depending on openings.
Slice&Dice: depending on how damaged opponents armor add % armor pen and deal damage depending on openings.
with this would come the new armor repair also.
i feel like this would bring a new type of play style where the team is divided in armor breakers and damage dealers.
the % on combat moves are prone to change for balance reasons this was just an example.
tell me what you think about this idea.