Fishing as a Quest System

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ricky
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Joined: Fri Apr 02, 2010 5:00 am

Fishing as a Quest System

Post by ricky »

Currently fishing is boring and outside of the credo no one fishes due to poor rewards.

would be interesting if while you were fishing you could discover non-npc quests which boost fishing qualities and rewards (similiar to the new quest quality reward mechanic)

what i'm thinking is that these quests can only be found while fishing. either:
- - fishing up an item which could be studied/used to start a fish quest
- - seeing a 'curious' (random, seen solely by the fisher) event which you need to investiage

these quality and (potentially) rare fish rewards would be local to the fishing area


Ultimately: the idea i'm trying to get across is that anglers should be able to familiarize or otherwise learn the secrets of a fishing area, much like anglers in real life. the more often a person fishes a single area, the more familiar they would become with fish patterns, honey holes, etc. which would translate in-game into quality increases, yield increases, or other tangible benefits.
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DatSheep
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Re: Fishing as a Quest System

Post by DatSheep »

Was thinking some fish caught could be talking fish like in that kid's story ;p
Something died in my basement and gave me rubella
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Finigini
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Joined: Sat Mar 19, 2011 5:03 am

Re: Fishing as a Quest System

Post by Finigini »

I like all of these ideas. Would make fishing more fun for sure; I think all tasks in the game could be improved with something like this and Jorb did say once he wanted to expand on the quest system.

also, I really like the idea of rarely coming across a talking fish but that should also mean finding a talking whale would be even more fun.

'Hoy, small fry!
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