World wonders

Thoughts on the further development of Haven & Hearth? Feel free to opine!

World wonders

Postby bananenmarmelade » Thu Jul 26, 2018 3:53 pm

Ahoj

First of all I really like the game. I Rejoined and have last played world 7 or 6 or so, and I think the game really took a leap from there. So kudos for the devs.

I recently had an idea which may increase late game fun. Maybe this was already mentioned, but I could not find it in a quick search. I was thinking of the implementation of world wonders. These would be buildings that would also require a bigger faction a couple of weeks to assemble the ressources to build them. They should be unique in the sense that only one can be build in the world and another can only be build (or finished) after the first one is destroyed. They should give a massive bonus obviously. Something like:

Statue of Midas - for every XXXth nugget/pebble of gold smelt in a radius of XXX around the wonder, 1 nugget/pebble is generated by the statue. Or maybe sth else increasing lerning ability (Great Library). To bolster interaction with the wonder it should maybe start only with a small bonus, which is increased by people visiting it and with that the "quality" of the wonder. There could be a global quest upon completion also informing everybody about the location. The reward of the quest should motivate people to travel, but not enable alt-spamming - a boost in a stat or a unique ability only achievable via this quest (maybe even related to the wonder) comes to mind. in case of the great library it could also be something an altrustic faction builds for everyone, whose learning ability is then increased after visiting the wonder (for the hippies).

But enough of hippies. A wonder like this would have to be accessible to everybody which would also facilitate possible comflicts around it. One the on hand people building it would have the interest to expose it to others, on the other hand that would make it open for attacks. (To circumvent the visitor-debuff problem it should maybe only be allowed to build it far away from claimed territory?) Also it would make a great natural place to establish a market like community fair. As a drawback the wonder should probably also have a significant maintenance cost (maybe via natural decay and costly (maybe even "quality"-dependent) repair materials. Hopefully this would create more interaction between the players who are interested to have this (contest for the wonders, area and reason of conflict) on the one hand. And on the other hand just create another fancy quest and a easy to find market place for the hermits (like myself).



Some other points that came to my mind:

1) I am trying to achieve the mystic credo atm. I think the "experience XY-event"-quest are quite frustrating. As an alternative having experienced a fitting lore event X-times should maybe rather be a prequisite to achieve a credos associated with it. Like this credos would unlock naturally while plaing the game. It would furthermore probably facilitate more specialization and also has better "lore-wise" feeling. Only after you have sensed the beast X times and butchered it Y times you can even hope to become a true hunter. And only the fingers of those who have been punctured countless times by the spindle can aspire to become a master tailor.

2) Some of the natural ressources seem to become useless with increasing age of the world. The guano pits are a extreme example, because high q soil can also be produced. This general problem of foraging becoming less interesting in an aging world has already been mentioned elsewhere, and is also partly tackled by the questgivers increasing foraged items quality. For (some) of the natural ressources it could however also be solved by naturally increasing their quality with increasing age of the world.

3) Maybe I am not experienced enough to judge this but cheese seems to be quite the overpowered food. Especially in the late game. To adress this and the aforementioned foraging problem maybe the cheesemaking process could be modified in a way that the high level cheese can only be achieved by adding a certain (forageable) herb to the curd?

Thanks again for providing and managing this game.
Cheers
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Re: World wonders

Postby Reyajh » Thu Jul 26, 2018 10:15 pm

I like the notion in and of itself. I know of at least 2 natural wonders... The 'Ring of Brodgar' & a statue to 'Blaze'. I think he had the highest stats one world??? I think those ideas are awesome and wish there were more of those. There may be more and I don't know about them. If there isn't a post commemorating the ones we have there should be :) On to your thoughts, I think you tried to cover too much and should probably break that up into a couple of posts in the future. That being said it's a great suggestion. I'm not good at spotting blatant abuses but, worthy of discussion... One thought: If they are not allowed on claims who will protect them? How will they know if it comes under siege? Could there be perhaps a world alert? "A rumor dances upon the winds.. The Great Library of the North is under attack!!"
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Re: World wonders

Postby Spin2Win » Thu Jul 26, 2018 10:33 pm

good idea, noice. +1
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Re: World wonders

Postby Ants » Fri Jul 27, 2018 6:26 am

Reyajh wrote:I like the notion in and of itself. I know of at least 2 natural wonders... The 'Ring of Brodgar' & a statue to 'Blaze'. I think he had the highest stats one world??? I think those ideas are awesome and wish there were more of those. There may be more and I don't know about them. If there isn't a post commemorating the ones we have there should be :) On to your thoughts, I think you tried to cover too much and should probably break that up into a couple of posts in the future. That being said it's a great suggestion. I'm not good at spotting blatant abuses but, worthy of discussion... One thought: If they are not allowed on claims who will protect them? How will they know if it comes under siege? Could there be perhaps a world alert? "A rumor dances upon the winds.. The Great Library of the North is under attack!!"

There are at least 6 "wonders" in the world. You can see them here: http://ringofbrodgar.com/wiki/World
They were spawned when the world was created and they don't offer any buffs, though. I like OP's idea a lot.
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Re: World wonders

Postby Reyajh » Fri Jul 27, 2018 10:21 am

*Blink* :shock: *Blink* Awesome link!!! I just love the nostalgia :mrgreen:
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Re: World wonders

Postby Ants » Sat Jul 28, 2018 2:49 am

Reyajh wrote:*Blink* :shock: *Blink* Awesome link!!! I just love the nostalgia :mrgreen:

Since we're in world 10 and it looks like there's a statue commemorating each world, there are probably 6 statues we haven't found yet :D
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Re: World wonders

Postby Reyajh » Sat Jul 28, 2018 8:13 am

Oh man... I might have to fire up the Wonka-Nator' & put on my Pilgrim's Hat... :P
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Re: World wonders

Postby Spin2Win » Sat Jul 28, 2018 6:33 pm

Gigantic faction wars over world wonders sounds fun.
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Re: World wonders

Postby Dakkan » Sat Jul 28, 2018 8:07 pm

With the anticipated custom building mode coming, it would be cool if these weren't prefabbed giant buildings, but instead buildings that required various layouts or features of the custom building before it could officially be declared a wonder. Like, a wonder like "Tower of [Your Favorite Fictional Tower Here]" would require a building of a certain extreme height. A Library wonder would require lots of furniture or something. A burial tomb with a large amount of dirt height overtop it? More complicated requirements would probably be very difficult to program their detection conditions though I guess.
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Re: World wonders

Postby MagicManICT » Sun Jul 29, 2018 6:44 pm

Spin2Win wrote:Gigantic faction wars over world wonders sounds fun.

One Ring (of Brodgar) to rule them all!
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