Few improvements

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Few improvements

Postby Lyrroth » Sun Aug 05, 2018 9:09 pm

For tables = make option to eat all like custom clients has. It's own downside is that it might be easier to break tableware. Upside a lot less unnecessary clicking.

For ALL trelis plants:
Remove building trelises. Instead trelises born with plants and are passable to make harvesting simplier but still make them block everything else that is not a player.

Allow players to walk over small corpses that are not troll or mammoths, but with a crawling speed only.
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Few improvements

Postby Onep » Mon Aug 06, 2018 9:20 am

Lyrroth wrote:For tables = make option to eat all like custom clients has. It's own downside is that it might be easier to break tableware. Upside a lot less unnecessary clicking.

For ALL trelis plants:
Remove building trelises. Instead trelises born with plants and are passable to make harvesting simplier but still make them block everything else that is not a player.

Allow players to walk over small corpses that are not troll or mammoths, but with a crawling speed only.


1. Come on, it's not that hard to eat your food.

2. Trellises are cancer, this has been confirmed. Jorbo hates us and revels in our collective misery.

3. That would be rather convenient. Not sure how necessary it is though.

By the way, creating grab-bag threads for ideas is frowned upon. It's preferred to have a dedicated thread to each fleshed out idea.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Few improvements

Postby Lyrroth » Mon Aug 06, 2018 10:21 am

Onep wrote:
Lyrroth wrote:...


1. Come on, it's not that hard to eat your food.

2. Trellises are cancer, this has been confirmed. Jorbo hates us and revels in our collective misery.

3. That would be rather convenient. Not sure how necessary it is though.

By the way, creating grab-bag threads for ideas is frowned upon. It's preferred to have a dedicated thread to each fleshed out idea.


1. Well if You tend to eat once-a-while to fill up your hunger, it's turn into +500clicks if not more. Yeah it's not hard if You do it often for small amounts.

2. Guess so.

3. Probably a lot depends from how player manages his base but for sure would be nice when You mass slaughter wild life or domestic life.

"4" yeah but creating 3 threads with just a single line would be a bit... unnecessary? That's what I think.
User avatar
Lyrroth
 
Posts: 428
Joined: Mon Apr 24, 2017 1:35 am

Re: Few improvements

Postby Onep » Mon Aug 06, 2018 10:27 am

Don't use just one line then. Delve into your suggestion. What are possible pros and cons? Would it be a simple change? Would it have an influence on other aspects of the game? Is it worth developer time?

Adding critical analysis can make your suggestions much more persuasive. It shows that you thought the suggestion out. And that it has a practical use in the game and would be attractive to other players.

There are a million little things that Haven could have, but there simply isn't enough time to implement them all.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Few improvements

Postby jorb » Sun Oct 07, 2018 7:02 pm

Onep wrote:Don't use just one line then. Delve into your suggestion. What are possible pros and cons? Would it be a simple change? Would it have an influence on other aspects of the game? Is it worth developer time?

Adding critical analysis can make your suggestions much more persuasive. It shows that you thought the suggestion out. And that it has a practical use in the game and would be attractive to other players.

There are a million little things that Haven could have, but there simply isn't enough time to implement them all.


Miss you, dawg.

@OP, will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Few improvements

Postby overtyped » Sun Oct 07, 2018 7:23 pm

jorb wrote:
Onep wrote:Don't use just one line then. Delve into your suggestion. What are possible pros and cons? Would it be a simple change? Would it have an influence on other aspects of the game? Is it worth developer time?

Adding critical analysis can make your suggestions much more persuasive. It shows that you thought the suggestion out. And that it has a practical use in the game and would be attractive to other players.

There are a million little things that Haven could have, but there simply isn't enough time to implement them all.


Miss you, dawg.

@OP, will consider.

jorb, can you code death out of real life?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Few improvements

Postby SlicingTheMoon » Sun Oct 07, 2018 10:17 pm

I think Trellis is quite easy to farm from, you do know you can use 3 of them in one tile right?
You can both plant them and harvest from them as long you have 2 tiles free next to them.

I am not 100% sure but i think atleast with ember client that you can Shift+click on one plant and it will harvest all of them.
Here is an example how i like to have them arranged.
Image
Always working on intelligent Village Designs.
User avatar
SlicingTheMoon
 
Posts: 160
Joined: Wed Sep 02, 2015 12:45 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest