An assortment of some ideas with no clear relation.

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An assortment of some ideas with no clear relation.

Postby SomaCruzSorchini » Mon Aug 06, 2018 11:47 am

The first time this didn't go very well (My first suggestion post.) , but now a couple of months later i want to think that i know enough of the game to make some suggestions, maybe they are not good but they are the roughest bits in my experience, so lets begin.

New stuff.
A new equipment item.
The Thinking Cap.
In my experience and i want to believe in the experience of other players, the study report is not big enough, this item would have only one use, expanding the size of the study report, that all.
A new Sausage.
A Generic one.(Edit: people tell me that there's already one and i just miss it, sorry.)
I feel that the game needs a meat sink, maybe i'm wrong, but this is just a personal opinion.
A new ability.
The ability to see moth genders inside the cocoon.
Maybe as a reward for a moth boss or the completion of a credo, This is a personal one, it's a little frustrating losing half of my moths because most of the time i don't have the time or can't find a moth of the other gender maybe i'm wrong but as i said this is a personal one.
A new item.
Keychains.
I know it looks stupid, especially with people asking for bigger keyrings, but hear me out, players are always looking for stuff to make to better their own character so this is my proposition:
-Each keychain is composed of two parts:
-A chain with no quality made of a single nugget of any metal that can change color depending on the metal, no function just cosmetic stuff. By having no quality it maybe can be bought by high-level players from starting characters as a way to make a couple of quick silvers. Maybe i'm exaggerating.
-A gilding item, also known as a fob.
The function of this keychain would be simple: to boost stats based on the fob on an exponential relation to how many different keys the keyring that is attached to holds.
A new Structure(?)
Log and Rock piles.
Self-explanatory, they occupy more space on any base that they have any right to occupy.

Suff and fixes.
Wood and Rocks.
When examining this two it would be nice that the dialog that tells quality would also tell the Type (if its Basalt or pine, etc.)This Just to speed crafting.
The Wonderful Wilderness Wurst.
As a suggestion: can we use wolverine meat as an option to badger meat?, just a suggestion to have a relevant use wolverine meat.
A Buff to Storage.
Maybe is a long way until a bigger cupboard or a similar structure is added, so how about just let Piker Baskets contain more kinds of items instead of only herbs and stuff.

Let's end with a Bang.
I'm am going to be very stupid and suggest a change to Hunger.
Allowing to, when missing both stamina and energy, in between food items to sip of a container in the table like a cup or glass to reduce the filling of the hunger bar by, let's say 1-2%, i'm sure it can be exploited but as i said i'll end with a Bang.

That's all i guess, so hope you find something useful, thanks for constantly developing the game.
Last edited by SomaCruzSorchini on Tue Aug 07, 2018 3:46 am, edited 3 times in total.
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Re: An assortment of some ideas with no clear relation.

Postby Spin2Win » Mon Aug 06, 2018 7:39 pm

good ideas, but i believe that the generic sausage is butchers surprise? its made from raw meat and intestines
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Re: An assortment of some ideas with no clear relation.

Postby Granger » Mon Aug 06, 2018 7:47 pm

SomaCruzSorchini wrote:The first time this didn't go very well

This one didn't either.

Still grab-bag - but additionally you annoy people with the spoilers. Why?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: An assortment of some ideas with no clear relation.

Postby SomaCruzSorchini » Mon Aug 06, 2018 11:02 pm

Spin2Win wrote:good ideas, but i believe that the generic sausage is butchers surprise? its made from raw meat and intestines


Oh yeah i see it now it happened again, ill edit the main post to reflect on thins, i simply miss it and when i asked on my Discord people told me there wasn't one...

Granger wrote:
SomaCruzSorchini wrote:The first time this didn't go very well

This one didn't either.

Still grab-bag - but additionally you annoy people with the spoilers. Why?


Thanks for being honest, as i said is an assortment, should i put a random assortment so it's fine?, or maybe I'm misunderstanding the grab-bag thing, Spoilers because i wanted no other reason, if more people complain ill remove them...
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Re: An assortment of some ideas with no clear relation.

Postby Granger » Tue Aug 07, 2018 12:20 am

SomaCruzSorchini wrote:Thanks for being honest, as i said is an assortment, should i put a random assortment so it's fine?, or maybe I'm misunderstanding the grab-bag thing,
See viewtopic.php?f=39&t=41858 - the Guidelines part.
Spoilers because i wanted no other reason, if more people complain ill remove them...

I guess most will simply ignore your topic, as your use of spoilers would force them to waste their time (as wasting the time of other humans is, in general, quite offensive).
Last edited by Granger on Tue Aug 07, 2018 6:59 am, edited 1 time in total.
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Re: An assortment of some ideas with no clear relation.

Postby SomaCruzSorchini » Tue Aug 07, 2018 3:37 am

Granger wrote:
SomaCruzSorchini wrote:Thanks for being honest, as i said is an assortment, should i put a random assortment so it's fine?, or maybe I'm misunderstanding the grab-bag thing,
See viewtopic.php?f=39&t=41858 - the Guidelines part.
Spoilers because i wanted no other reason, if more people complain ill remove them...
[/quote]
I guess most will simply ignore your topic, as your use of spoilers would force them to waste their time (as wasting the time of other humans is, in general, quite offensive).[/quote]

If its against the rules ill just get to work on separated forum posts, it seems a little wasteful from my point of view, but ill follow the rules, and the spoilers bit i don't think is that more of a time waster but ill fix that, i hope this makes you happy.
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Re: An assortment of some ideas with no clear relation.

Postby Dakkan » Tue Aug 07, 2018 3:52 am

Sausage idea: null

Moth idea: Maybe as a credo reward for sericulture someday, but it's not a huge issue. In a batch of hundreds of moths the difference between the two is negligible.

Keychain Idea: Your keychain idea doesn't have enough explanation to even understand what you meant, sorry. Like, customizable doodads to hang off keyrings?

Gilding Item: Oh sorry this was the second half of the keychain idea. When using outline format you should use a different format for subcategories. Also currently this idea isn't feasible at all. An exponential boost to stats at all is a problem, but you're proposing it for a keychain/keyring type object, which can be put on belts for mass abuse.

Log stockpiles have been suggested before, rocks are already stockpilable unless you meant boulders.

As others have said, frequently ideas can have far reaching consequences and result in a lot of discussion about them and these bulk threads with absolutely no common connection can be a clutter. If you post every idea separately with a lot of thought and consideration you might realize the problems/benefits with them.
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Re: An assortment of some ideas with no clear relation.

Postby MagicManICT » Thu Aug 09, 2018 5:55 pm

Some of your ideas are good and it's good to have a new player perspective on some matters. Some could use some research into game mechanics and how things currently work or what currently exists.

However, because of the forum rules, and people will want to continue commenting on this, I'm going to lock it. (Don't let me discourage you from reposting the good ideas.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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