New stuff.
A new equipment item.
The Thinking Cap.
In my experience and i want to believe in the experience of other players, the study report is not big enough, this item would have only one use, expanding the size of the study report, that all.
A new Sausage.
A Generic one.(Edit: people tell me that there's already one and i just miss it, sorry.)
I feel that the game needs a meat sink, maybe i'm wrong, but this is just a personal opinion.
A new ability.
The ability to see moth genders inside the cocoon.
Maybe as a reward for a moth boss or the completion of a credo, This is a personal one, it's a little frustrating losing half of my moths because most of the time i don't have the time or can't find a moth of the other gender maybe i'm wrong but as i said this is a personal one.
A new item.
Keychains.
I know it looks stupid, especially with people asking for bigger keyrings, but hear me out, players are always looking for stuff to make to better their own character so this is my proposition:
-Each keychain is composed of two parts:
-A chain with no quality made of a single nugget of any metal that can change color depending on the metal, no function just cosmetic stuff. By having no quality it maybe can be bought by high-level players from starting characters as a way to make a couple of quick silvers. Maybe i'm exaggerating.
-A gilding item, also known as a fob.
The function of this keychain would be simple: to boost stats based on the fob on an exponential relation to how many different keys the keyring that is attached to holds.
A new Structure(?)
Log and Rock piles.
Self-explanatory, they occupy more space on any base that they have any right to occupy.
The Thinking Cap.
In my experience and i want to believe in the experience of other players, the study report is not big enough, this item would have only one use, expanding the size of the study report, that all.
A new Sausage.
A Generic one.(Edit: people tell me that there's already one and i just miss it, sorry.)
I feel that the game needs a meat sink, maybe i'm wrong, but this is just a personal opinion.
A new ability.
The ability to see moth genders inside the cocoon.
Maybe as a reward for a moth boss or the completion of a credo, This is a personal one, it's a little frustrating losing half of my moths because most of the time i don't have the time or can't find a moth of the other gender maybe i'm wrong but as i said this is a personal one.
A new item.
Keychains.
I know it looks stupid, especially with people asking for bigger keyrings, but hear me out, players are always looking for stuff to make to better their own character so this is my proposition:
-Each keychain is composed of two parts:
-A chain with no quality made of a single nugget of any metal that can change color depending on the metal, no function just cosmetic stuff. By having no quality it maybe can be bought by high-level players from starting characters as a way to make a couple of quick silvers. Maybe i'm exaggerating.
-A gilding item, also known as a fob.
The function of this keychain would be simple: to boost stats based on the fob on an exponential relation to how many different keys the keyring that is attached to holds.
A new Structure(?)
Log and Rock piles.
Self-explanatory, they occupy more space on any base that they have any right to occupy.
Suff and fixes.
Wood and Rocks.
When examining this two it would be nice that the dialog that tells quality would also tell the Type (if its Basalt or pine, etc.)This Just to speed crafting.
The Wonderful Wilderness Wurst.
As a suggestion: can we use wolverine meat as an option to badger meat?, just a suggestion to have a relevant use wolverine meat.
A Buff to Storage.
Maybe is a long way until a bigger cupboard or a similar structure is added, so how about just let Piker Baskets contain more kinds of items instead of only herbs and stuff.
When examining this two it would be nice that the dialog that tells quality would also tell the Type (if its Basalt or pine, etc.)This Just to speed crafting.
The Wonderful Wilderness Wurst.
As a suggestion: can we use wolverine meat as an option to badger meat?, just a suggestion to have a relevant use wolverine meat.
A Buff to Storage.
Maybe is a long way until a bigger cupboard or a similar structure is added, so how about just let Piker Baskets contain more kinds of items instead of only herbs and stuff.
Let's end with a Bang.
I'm am going to be very stupid and suggest a change to Hunger.
Allowing to, when missing both stamina and energy, in between food items to sip of a container in the table like a cup or glass to reduce the filling of the hunger bar by, let's say 1-2%, i'm sure it can be exploited but as i said i'll end with a Bang.
Allowing to, when missing both stamina and energy, in between food items to sip of a container in the table like a cup or glass to reduce the filling of the hunger bar by, let's say 1-2%, i'm sure it can be exploited but as i said i'll end with a Bang.
That's all i guess, so hope you find something useful, thanks for constantly developing the game.