Bow rework.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bow rework.

Postby maze » Fri Aug 10, 2018 2:57 pm

Bows need to be useful in pve.
The only change needed is how it effects the quality on animals.
Just remove that system, there is no need for it.

Bow movement needs to be reworked.
When I aim at someone I should be able to aim and move at 25% my normal speed.

Give bowman a credo that then can allow them to move at 50% speed

And lastly aiming should target objects, people, animals.

Damage in pvp does not need to be buffed. Bows were never good ageist armor in real life anyhow.
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Re: Bow rework.

Postby Granger » Fri Aug 10, 2018 3:08 pm

maze wrote:Bow movement needs to be reworked.
When I aim at someone I should be able to aim and move at 25% my normal speed.

Give bowman a credo that then can allow them to move at 50% speed

And lastly aiming should target objects, people, animals.

Run near enemy => shoot => click portrait => (wait 1s while shift-clicking around to move even closer) => click portrait again => guaranteed hit.

Dosn't sound like fun to me (at least when seen from the business end of the arrow).
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Re: Bow rework.

Postby DDDsDD999 » Fri Aug 10, 2018 6:31 pm

Incorporate them into the existing combat system or remove them. As they are they will be either too op or useless.
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Re: Bow rework.

Postby ctopolon4 » Fri Aug 10, 2018 7:17 pm

atm bows are pretty good to get trolls and mammoth w/o damage recieved, and atm no Q reduction because metal are above 2000
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