Quality Farming & Crop Speed Fields

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Quality Farming & Crop Speed Fields

Postby nyaiee » Mon Aug 13, 2018 9:39 pm

I'd like to preface these set of statements with the fact I'm almost certain I'm wrong on at least some details about how these systems work, but that I'm confident the overall "tone" and reasoning for my dislike of the current system is accurate.


How I think the system works:
    1) Random -2/+5, decided when planting (unsure if it can remain the same, I assume not)
    2) All crops of save type within a reasonably large area, planted within several hours of each other evenly have 1) applied to them
    3) Crops planted where crops of the same type were left in the maximum growth cycle for up to three days will get a significant boost in growth speed until accumulated "saved growth time" is spent
    4) There are crop growth speed nodes of sizes and +growth speed that are not known to me


Methods of raising quality:
    a) A single field of any size, entirely harvested and replanted at the same time averages +1.71 quality per growth cycle
    b) A single field plated in three(more increasing Q gains) rows, each row harvested 5 hours apart averages +3.695 quality per growth cycle, with the growth cycle being slowed by an amount I'm too lazy to figure out
    c) Many fields planted in three rows. Same as b), except the quality patch is cycled between fields that are intentionally left in stage 4 as to give a growth speed boost to the singular quality field
    d) Same as any previous, except more rows equal to the total growth time of a crop divided by the time needed for 2) to happen(5 hours?)
    e) Same as any previous, including d), except in fields separated by enough distance(probably multiple satellite villages on top of growth speed nodes) to where you can oscillate the planting of quality crops when you get multiple high or low rolls to avoid the ~5 hour replant timer
    f) Probably something both simpler and infinitely more efficient somebody smarter than me has figured out

I'm sure there's a reason I'm not seeing as to why some of these either don't work, or aren't worth the effort. That said, I feel like it's reasonable to say going for maximum quality increases on crops would require bots, or at very least make people feel obligated to play on a tight schedule, which is extremely unfun.

Possible solutions, if this is seen as a problem:
  • Remove the uniform quality change of crops, or make it a toggle through use of some tool (EX: uniform quality if planted from a bucket)
  • Have the auto-plant feature automatically plant seeds of the highest quality, assuming seed sorting is the reason uniform quality was introduced(does it already do this?)
  • Reduce the average quality change of a crop based on the increased growth speed it received from being planted on a tile that has "saved growth time". EX: If a carrot's growth speed is increased by 20%, its maximum quality increase is reduced to 4. Possible except if the carrot was within a very similar quality range to the carrot that stayed in its final stages for however long to provide the growth speed boost.

I feel the above would move us closer to legacy quality patches, where you just harvest a 3*3/5*5/x*x, replant the best seeds, and you're able to nearly keep up with people going full autism. Except, with the Post Rose speed update thingo in some form, so it doesn't have to be such a forced routine.

P.S: Remove growth speed nodes. I don't have any reasoning other than I don't like them.
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Re: Quality Farming & Crop Speed Fields

Postby qoonpooka » Mon Aug 13, 2018 10:18 pm

The 3-step 6hrs apart planting schedule can also be accomodated by playing in a group and having TZ coverage. Team play is superior to solo play is a reality I'm okay with for an MMO.
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Re: Quality Farming & Crop Speed Fields

Postby nyaiee » Mon Aug 13, 2018 11:06 pm

qoonpooka wrote:The 3-step 6hrs apart planting schedule can also be accomodated by playing in a group and having TZ coverage. Team play is superior to solo play is a reality I'm okay with for an MMO.


A hermit running a script would end up ahead of most 20 man villages doing quality crops manually, and the average 20 man village in haven probably has 5 people who could write such a script... I don't see how team play has anything to do with this.
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Re: Quality Farming & Crop Speed Fields

Postby Lyrroth » Mon Aug 13, 2018 11:23 pm

nyaiee wrote:
qoonpooka wrote:The 3-step 6hrs apart planting schedule can also be accomodated by playing in a group and having TZ coverage. Team play is superior to solo play is a reality I'm okay with for an MMO.


A hermit running a script would end up ahead of most 20 man villages doing quality crops manually, and the average 20 man village in haven probably has 5 people who could write such a script... I don't see how team play has anything to do with this.


A hermit running script must pay for bills (unless He has it really cheap lol) and the average 20 man village can do the same if they cover different time zones which was proven few times that this method can keep up with bots the same way. Because what makes it different? Few minutes of difference?
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Re: Quality Farming & Crop Speed Fields

Postby DDDsDD999 » Mon Aug 13, 2018 11:54 pm

If the -2/+5 was just replaced with a flat +2 there'd be no need to run bots to raise quality.
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Re: Quality Farming & Crop Speed Fields

Postby nyaiee » Mon Aug 13, 2018 11:57 pm

Lyrroth wrote:
nyaiee wrote:
qoonpooka wrote:The 3-step 6hrs apart planting schedule can also be accomodated by playing in a group and having TZ coverage. Team play is superior to solo play is a reality I'm okay with for an MMO.


A hermit running a script would end up ahead of most 20 man villages doing quality crops manually, and the average 20 man village in haven probably has 5 people who could write such a script... I don't see how team play has anything to do with this.


A hermit running script must pay for bills (unless He has it really cheap lol) and the average 20 man village can do the same if they cover different time zones which was proven few times that this method can keep up with bots the same way. Because what makes it different? Few minutes of difference?


You will not convince me there is a group of people who play this game that manually maintain multiple fields for each crop type, and plant/replant their quality patch into the corresponding growth speed field on a 6 hour cycle for 19 different crops, most of which are on different growth cycles without botting. The notion of maintaining that over months/years is downright ridiculous, even if it were an extremely large group with a weird multi-national distribution of people for time zone reasons. Heck, if there is PM me your setup with reasonable proof... I'll automate it for you because it would actually make me sad.

Even if it were the case this were a common thing... Is that desirable? Does anybody find it fun to have to log in every few hours, or less just to plant/replant quality patches? Given the things Jorb has said on stream about not wanting to contribute to people being NEETs, I don't think it's something the devs want, either.

DDDsDD999 wrote:If the -2/+5 was just replaced with a flat +2 there'd be no need to run bots to raise quality.


I would also be very happy with this, as long as the growth speed boost from Post Rose only applied to plants two quality higher than the plant previously on that tile
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Re: Quality Farming & Crop Speed Fields

Postby qoonpooka » Tue Aug 14, 2018 1:05 am

nyaiee wrote:You will not convince me there is a group of people who play this game that manually maintain multiple fields for each crop type, and plant/replant their quality patch into the corresponding growth speed field on a 6 hour cycle for 19 different crops, most of which are on different growth cycles without botting. The notion of maintaining that over months/years is downright ridiculous, even if it were an extremely large group with a weird multi-national distribution of people for time zone reasons. Heck, if there is PM me your setup with reasonable proof... I'll automate it for you because it would actually make me sad.


I play EVE Online. 'nuff said.
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Re: Quality Farming & Crop Speed Fields

Postby DDDsDD999 » Tue Aug 14, 2018 2:55 am

qoonpooka wrote:
nyaiee wrote:You will not convince me there is a group of people who play this game that manually maintain multiple fields for each crop type, and plant/replant their quality patch into the corresponding growth speed field on a 6 hour cycle for 19 different crops, most of which are on different growth cycles without botting. The notion of maintaining that over months/years is downright ridiculous, even if it were an extremely large group with a weird multi-national distribution of people for time zone reasons. Heck, if there is PM me your setup with reasonable proof... I'll automate it for you because it would actually make me sad.


I play EVE Online. 'nuff said.

What an absolute non-argument.
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