How I think the system works:
- 1) Random -2/+5, decided when planting (unsure if it can remain the same, I assume not)
2) All crops of save type within a reasonably large area, planted within several hours of each other evenly have 1) applied to them
3) Crops planted where crops of the same type were left in the maximum growth cycle for up to three days will get a significant boost in growth speed until accumulated "saved growth time" is spent
4) There are crop growth speed nodes of sizes and +growth speed that are not known to me
Methods of raising quality:
- a) A single field of any size, entirely harvested and replanted at the same time averages +1.71 quality per growth cycle
b) A single field plated in three(more increasing Q gains) rows, each row harvested 5 hours apart averages +3.695 quality per growth cycle, with the growth cycle being slowed by an amount I'm too lazy to figure out
c) Many fields planted in three rows. Same as b), except the quality patch is cycled between fields that are intentionally left in stage 4 as to give a growth speed boost to the singular quality field
d) Same as any previous, except more rows equal to the total growth time of a crop divided by the time needed for 2) to happen(5 hours?)
e) Same as any previous, including d), except in fields separated by enough distance(probably multiple satellite villages on top of growth speed nodes) to where you can oscillate the planting of quality crops when you get multiple high or low rolls to avoid the ~5 hour replant timer
f) Probably something both simpler and infinitely more efficient somebody smarter than me has figured out
I'm sure there's a reason I'm not seeing as to why some of these either don't work, or aren't worth the effort. That said, I feel like it's reasonable to say going for maximum quality increases on crops would require bots, or at very least make people feel obligated to play on a tight schedule, which is extremely unfun.
Possible solutions, if this is seen as a problem:
- Remove the uniform quality change of crops, or make it a toggle through use of some tool (EX: uniform quality if planted from a bucket)
- Have the auto-plant feature automatically plant seeds of the highest quality, assuming seed sorting is the reason uniform quality was introduced(does it already do this?)
- Reduce the average quality change of a crop based on the increased growth speed it received from being planted on a tile that has "saved growth time". EX: If a carrot's growth speed is increased by 20%, its maximum quality increase is reduced to 4. Possible except if the carrot was within a very similar quality range to the carrot that stayed in its final stages for however long to provide the growth speed boost.
I feel the above would move us closer to legacy quality patches, where you just harvest a 3*3/5*5/x*x, replant the best seeds, and you're able to nearly keep up with people going full autism. Except, with the Post Rose speed update thingo in some form, so it doesn't have to be such a forced routine.
P.S: Remove growth speed nodes. I don't have any reasoning other than I don't like them.