Public Realm Chat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Public Realm Chat

Postby Ardennesss » Mon Aug 20, 2018 12:27 am

Please make the public realm chat send a notify call to ChatUI, preferably with an urgency of 1. Looks like this Channel is stored server side so I don't seem to have much control of it and how it works client side. Very annoying to wander over to that channel and see a conversation has been happening for hours.

Edit: Disregard, figured it out. Code below for anyone else who wants to do it. Replaces uimsg in the UI class.

Edit2: Nm, grabbing it in the uimsg causes a crash when going into a building.

Edit3: Turns out checking the widget name in the uimsg causes an MCache crash despite being nested inside a wdg != null if statement. Guessing it's somehow related to loading/unloading widgets when changing maps. Whatever, I hard coded it to only check for widget #55 which seems to be RealmChannel message receipts. Probably not sustainable, but maybe Jorb/Loftar will fix it long term by just by default updating the channel urgency to 1 on message receipt.
Last edited by Ardennesss on Mon Aug 20, 2018 12:38 pm, edited 3 times in total.
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Re: Public Realm Chat

Postby wonder-ass » Mon Aug 20, 2018 12:36 am

in that case you should also be able to mute or silence the chat so i dont get constant notifications if the chat is irrelevant to me.
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Re: Public Realm Chat

Postby Ardennesss » Mon Aug 20, 2018 12:42 am

wonder-ass wrote:in that case you should also be able to mute or silence the chat so i dont get constant notifications if the chat is irrelevant to me.


Would be trivial, tie it to a Config setting tick-box to enable/disable the alerts. +1
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Re: Public Realm Chat

Postby maze » Mon Aug 20, 2018 7:43 pm

+1
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Re: Public Realm Chat

Postby Reyajh » Tue Aug 21, 2018 7:50 am

+1
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