Deep Cave Fishing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Deep Cave Fishing

Postby jordancoles » Tue Aug 28, 2018 1:44 am

Do the new anglerfish only spawn when the area is loaded in, or can you also fish them up?

Could you add grilled fish recipes (with FEP bonuses similar to cheeses) made from rare deep-catch cave filets? You could then add a chance to fish up a scary creature rather than a fish. The combat encounter could balance the rewards a bit and would discourage bots/early-world deep cave fishing?

This system would also make it easier for you to add more scary deep water creatures, since you'd just have to model it and then add it to the list of potential monsters that can be fished up (this would also prevent situations of overcrowded tunnels of annoying water monsters, as well as slimes)

Also, could you give the angerfish a skinnable hide sometime? They're large enough to deserve one imo
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Re: Deep Cave Fishing

Postby AntiBlitz » Tue Aug 28, 2018 1:58 am

dood an angler fish cape would be sweet, where the little light glows and shit, and you look through its mouth lol
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Re: Deep Cave Fishing

Postby Vigilance » Tue Aug 28, 2018 2:00 am

AntiBlitz wrote:dood an angler fish cape would be sweet, where the little light glows and shit, and you look through its mouth lol

oh fuck that'd be so dope
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Re: Deep Cave Fishing

Postby jordancoles » Tue Aug 28, 2018 2:02 am

Vigilance wrote:
AntiBlitz wrote:dood an angler fish cape would be sweet, where the little light glows and shit, and you look through its mouth lol

oh fuck that'd be so dope

This needs to be its own idea MMM mmm
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Re: Deep Cave Fishing

Postby AntiBlitz » Tue Aug 28, 2018 2:05 am

alternatively could be like the druids cloak where the head can be shifted on and off, so the head lays behind you with the little angler light floppin around.
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Re: Deep Cave Fishing

Postby jordancoles » Tue Aug 28, 2018 2:08 am

AntiBlitz wrote:alternatively could be like the druids cloak where the head can be shifted on and off, so the head lays behind you with the little angler light floppin around.

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Re: Deep Cave Fishing

Postby Adder1234 » Tue Aug 28, 2018 3:29 am

Not sure about skin, but collecting giant scales should be a thing at least.

Actually, scratch this. It turns out most angler fish don't have scales.
Last edited by Adder1234 on Tue Aug 28, 2018 5:35 am, edited 1 time in total.
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Re: Deep Cave Fishing

Postby Orso_Viima » Tue Aug 28, 2018 4:04 am

Adder1234 wrote:Not sure about skin, but collecting giant scales should be a thing at least.


Gildings?

I think so!
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Re: Deep Cave Fishing

Postby KitsuneG » Tue Aug 28, 2018 10:54 am

Scales and Shagreen would be great, hope jorb will look at it..
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Re: Deep Cave Fishing

Postby Lunarius_Haberdash » Fri Aug 31, 2018 4:49 am

jordancoles wrote:Do the new anglerfish only spawn when the area is loaded in, or can you also fish them up?

Could you add grilled fish recipes (with FEP bonuses similar to cheeses) made from rare deep-catch cave filets? You could then add a chance to fish up a scary creature rather than a fish. The combat encounter could balance the rewards a bit and would discourage bots/early-world deep cave fishing?


I love this idea, especially because of that last bit, but I think it is deserving of a surface world variant to accompany it. Given that we have salt-water fish everywhere, perhaps a hostile Moray Eel for a surface 'evil fish' variant?
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