Dryads of the Underground - Dvergar

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Dryads of the Underground - Dvergar

Postby Lunarius_Haberdash » Tue Aug 28, 2018 7:36 pm

Since we have these utterly untouchable wild things that run the surface world, perhaps we can have Dvergar that are essentially the underground version. Dvergar, like (presumably) dryads wouldn't have any visible effect on the game in general, but instead would merely be one of those creatures that you see at the edge of your vision who will then vanish into the stone.

If one wishes to provide some functional use, they could randomly restore stones to the surface under which they run, but I think it sufficient to have boulders reform on the surface and the blame be placed on these little critters rather than giving them any practical use.
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Re: Dryads of the Underground - Dvergar

Postby wonder-ass » Tue Aug 28, 2018 11:07 pm

ehh why waste precious time on things we cant interact with?
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Re: Dryads of the Underground - Dvergar

Postby Lunarius_Haberdash » Tue Aug 28, 2018 11:11 pm

Atmosphere.

Also, preparation for changing this. These could easily become the 'moving quest givers' discussed elsewhere.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Re: Dryads of the Underground - Dvergar

Postby Ants » Tue Aug 28, 2018 11:31 pm

Love the idea, honestly.
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