Stockpile in stockpile: Sacks (again)

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Stockpile in stockpile: Sacks (again)

Postby waskander » Sat Sep 01, 2018 11:40 pm

I know the idea was proposed several times in the past and got no positive feedback but here I am with my own thoughts. Please read till the end ^_^

I would like the implementation of sacks made of any kind of cloth. They would be used to store a stockpile, same behaviour as a wheelbarrow, but with the difference that you can make another stock made of sacks for a maximum of 9-10. With this, one could save some space around his own base.

The idea is to use sacks not for everything but only for the following: carrots, beetroots, onions, turnip, lettuce, flowers, wool, peapod, cucumber, sand, skin (and its derivatives) and feathers (and some other little stuff?). Things like seeds would be useless as one can already store them in barrels.

I even thought to stock up in sacks things like tree seeds or pepper, but I don't think it would be easy to implement as there's no stockpile for them and, perhaps, even useless.

They could be carried around like one bucket (store in you're inventory but once loaded no longer) but you would need both hands to lift them.
Once stockpiled, you should not be able to load them again in a wheelbarrow or even in a sack again.

And for the aesthetics lovers, as the sacks should be made of cloth they will naturally have different colours as the material used. A one mono-colour per sack should be enough?
With this you have a less powerful tool to pile up things but more colourful and troublesome than a cart.
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Re: Stockpile in stockpile: Sacks (again)

Postby MagicManICT » Mon Sep 03, 2018 11:24 pm

Stockpiles for everything! Infinite size! ¦]

Yes, it has been suggested before, and I think the reason why it's still not "in the game" is there is something. Either the devs dislike the idea in general or it's just not technically feasible at this time. As far as comments... I don't know of any really negative feedback on it.

Personally, I'd say "don't be such a hoarder, maybe?" I've just learned to accept my hoarding habits and organizing the hoard.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Stockpile in stockpile: Sacks (again)

Postby SaltyCrate » Tue Sep 04, 2018 12:30 pm

Overcomplicated mechanic with yet another arbitrarily selective applications, unintuitive usage which exceptions to current stockpiling mechanic, and also tons of inventory management.No, thank you.
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Re: Stockpile in stockpile: Sacks (again)

Postby loftar » Tue Sep 04, 2018 1:00 pm

Why is it that you would prefer this mechanic to just increasing the capacities of said stockpiles?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Stockpile in stockpile: Sacks (again)

Postby waskander » Tue Sep 04, 2018 1:41 pm

loftar wrote:Why is it that you would prefer this mechanic to just increasing the capacities of said stockpiles?


That could be done too, but taking the game on a more realistic side, you can't put up 100 carrots or onions and hope they will stand up together. I would rather prefer this way instead of increasing the stockpile size. Sacks are used a lot as an easy way to put things up together and can save quite a lot of space in real life. If you top the fact that one could make sacks with different colours (I proposed one colour per sack but 2 or 3 would be fine too) it's an easy way to store and distinguish quality or products.

The selection was done based on the fact that you want to stock small things and not huge ones like pumpkins or too heavy like rocks.
And at the very end is a another way to store things as you can store seeds in a granary or a barrels.
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