by Nethis » Sun Sep 09, 2018 6:42 pm
True, but the biggest isssue with that feature is using nearby materials is implicit. And let's be honest: who keeps an order in mine durning work? If you collect cat golds you just put them close to excavating site, so you don't have to go far to store then, and tidy that up later easily. And if you happen to build nearby stone support *poof* catgold disappears (at least some of them).
The loom example on the other side was about quick decay outside (i dare you to lift that and drop! :p), so player would preferably build it inside a dedicated sewing house. That house probably contains some recent flax fibres, which are far from great for your new loom, which you bought materials for from other player. You may not have place in EQ for everything, so perhaps you will start with wood. And then you see what happens? It's not a matter of order, more like conciousness of implicit mechanics all the time (which is good in general btw).
Perhaps a checkbox in build window is too much, but it could be some toggle option for that for sure, without a much pain to devs to implement that (i hope).