by Fierce_Deity » Fri Sep 14, 2018 11:19 pm
I can get behind some seedy changes, but if some of the tuber plants that get replanted correctly are given seeds then I want the tuber planting removed.
Carrots, beets, this games version of onions, turnips, and whatever other tubers we have simply do not grow that way. You'll never be able to stick a carrot or beet in the ground(irl) and get multiple back. You'd be lucky if it even grew new tops or keeps the ones it has. Lettuce does not have seed in the middle either, while i'm ranting about inaccurate things. None of this really matters as its a game, but if we were to change how seeds work I would do it as follows:
Crops such as beets, carrots, lettuce, and onions have a later stage after being harvestable where they yield a large amount of seeds, and maybe a lower quality crop or a differently named version of the crop meant to be used as fodder. And I do mean a lot of seeds, maybe just 10, or even something larger like 100 or 1000 from a single seeded tile. In conjunction with that seed amount, the amount of fodder seeds yield would need to be reduced but thatd be offset with the 'fodder' version of the crop you would get.
Lettuce after reaching the point of giving seeds is 3+feet tall and very bitter, but the farm animals will eat it w/out a care. Beets, turnips and carrots that have gone to seed become very 'woody', just harder in general as well as bitter. Onions and leeks for the most part are totally free game before and after producing flowers and seeds. irl the only issue with them going to seed is that they get a firm core, and are more likely to rot. You can even use the leek/onion flower as a neat ingredient. Leeks are okay except for the seed stage being in the middle, i'd push it to the 4th or 5th stage.
So instead of harvesting your beets and planting a third of them right back in the ground you replant with what seeds you saved from the previous growing cycle, and in this harvest you leave a row or section to go to seed for the next planting. In the end you get to keep more of what you grow, replanting would be easier, and its a bit more reflective of real crops. Quality growth might slow with a method like this I suppose, but i'm not convinced that would be a bad thing.
To sum it up:
In all cases I think crops themselves should not be used directly as a seed unless something is added that it actually makes sense for(multiplying onion)
Amount of seeds given from a tile should be large but have their value as fodder nerfed. Buff to seed stacking along with it.
A fodder version of the crops that have gone to seed should be added for at least carrot, turnip and beet
Some crops we have are perfect, but if(big if) jorbtar wanted a more realistic implementation for their crops some of these changes are needed. I don't think any of this is necessary, but if any changes are to take place in farming then I think it should be a correction to how seeds work. Didn't comment on wheat or barley, because i'm not familiar with their actual growing process.
Also maybe fodder of one thing should be differentiated somehow and work better for certain animals? Seeds to chickens wheat/barley to cows, w/e to pigs and so on?